Two questions.. - Printable Version
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Two questions.. -
IVuljak - 04.02.2010
[b]Is it possible to detect with what weapons is player shot?
If yes, how?
WeA
Re: Two questions.. -
ettans - 04.02.2010
Shot? No. Killed? Yes.
pawn Код:
OnPlayerDeath(playerid,killerid,reason)
{
if(reason == 31) // M4
return 31;
return 1;
}
https://sampwiki.blast.hk/wiki/Weapons
Re: Two questions.. -
mansonh - 04.02.2010
You can't detect when a player gets shot, (well not easily or accurately) there are some functions out there.
You can make a system to detect when a player fires a weapon(again not accurately);
The problem is people can tap their fire button, not actually firing any bullets.
pawn Код:
public OnPlayerUpdate(playerid)
{
new keys, ud, lr, wpnid = GetPlayerWeapon(playerid);
GetPlayerKeys(playerid, keys, ud, lr);
//player on foot, pressing fire, holding a "firing" weapon
if( GetPlayerState == PLAYER_STATE_ONFOOT && keys & KEY_FIRE && wpnid > 22 && wpnid < 38)
{
//player has fired weapon or is about to
}
}