Gate opens but dosent close? -
Torran - 03.02.2010
I walk up to my gate, It opens, If i walk away, It stays open?
It should close? But why, I checked my coordinates..
pawn Код:
public CheckGate(playerid)
{
for(new i;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i)) continue;
if(IsPlayerInRangeOfPoint(i, 10.0, 1589.048096, -1637.884277, 12.902792) && c_gate_status == 0)
{
if(GetPlayerTeam(playerid) == 1)
{
MoveObject(c_gate, 1596.955811, -1637.884277, 12.902792, 2);
PlayerPlaySound(i, 1165, 1589.048096, -1637.884277, 12.902792);
c_gate_status = 1;
}
else if(!IsPlayerInRangeOfPoint(i, 10.0, 1589.048096, -1637.884277, 12.902792) && c_gate_status == 1)
{
MoveObject(c_gate, 1589.048096, -1637.884277, 12.902792, 2);
PlayerPlaySound(i, 1165, 1589.048096, -1637.884277, 12.902792);
c_gate_status = 0;
}
}
}
}
Re: Gate opens but dosent close? -
Fedee! - 03.02.2010
You have to add timers.
Re: Gate opens but dosent close? -
Torran - 03.02.2010
I have...
The gate wouldnt open if i didnt add timers
Re: Gate opens but dosent close? -
s0nic - 03.02.2010
Try this:
pawn Код:
public CheckGate(playerid)
{
for(new i;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i)) continue;
if(IsPlayerInRangeOfPoint(i, 10.0, 1589.048096, -1637.884277, 12.902792) && c_gate_status == 0)
{
if(GetPlayerTeam(playerid) == 1)
{
MoveObject(c_gate, 1596.955811, -1637.884277, 12.902792, 2);
PlayerPlaySound(i, 1165, 1589.048096, -1637.884277, 12.902792);
c_gate_status = 1;
}
}
else
{
MoveObject(c_gate, 1589.048096, -1637.884277, 12.902792, 2);
PlayerPlaySound(i, 1165, 1589.048096, -1637.884277, 12.902792);
c_gate_status = 0;
}
}
}
Tho wouldn't it just be CheckGate() and GetPlayerTeam(i)
Re: Gate opens but dosent close? -
Torran - 03.02.2010
Still dosent close
Re: Gate opens but dosent close? -
GTAguillaume - 03.02.2010
Mabye this?
pawn Код:
public CheckGate()
{
for(new i;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i)) continue;
if(IsPlayerInRangeOfPoint(i, 10.0, 1589.048096, -1637.884277, 12.902792))
{
if(GetPlayerTeam(i) == 1)
{
MoveObject(c_gate, 1596.955811, -1637.884277, 12.902792, 2);
PlayerPlaySound(i, 1165, 1589.048096, -1637.884277, 12.902792);
return;
}
}
}
MoveObject(c_gate, 1589.048096, -1637.884277, 12.902792, 2);
PlayerPlaySound(i, 1165, 1589.048096, -1637.884277, 12.902792);
}
Re: Gate opens but dosent close? -
s0nic - 03.02.2010
Check this out..
pawn Код:
//modify you timer to SetTimer("CheckGate",..
forward CheckGate();
public CheckGate()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
if(IsPlayerInRangeOfPoint(i, 10.0, 1589.048096, -1637.884277, 12.902792))
{
if(c_gate_status == 0)
{
if(GetPlayerTeam(i) == 1)
{
MoveObject(c_gate, 1596.955811, -1637.884277, 12.902792, 2);
PlayerPlaySound(i, 1165, 1589.048096, -1637.884277, 12.902792);
c_gate_status = 1;
}
}
}
else if(c_gate_status == 1)
{
MoveObject(c_gate, 1589.048096, -1637.884277, 12.902792, 2);
PlayerPlaySound(i, 1165, 1589.048096, -1637.884277, 12.902792);
c_gate_status = 0;
}
}
}
Re: Gate opens but dosent close? -
Joe Staff - 04.02.2010
The method you're using will only work if everyone in the server (or the last person on the server) is next to the gate.
Automatic Gates Tutorial <-- this is accurate and works.
Re: Gate opens but dosent close? -
Torran - 04.02.2010
If i add
pawn Код:
GetPlayerTeam[playerid] = 1;
I get errors about Undefined symbol: Playerid
Re: Gate opens but dosent close? -
Torran - 05.02.2010
Anyone? Please help,