Score -
hvampire - 02.02.2010
i've made a score textdraw that appears top of the screen but its not working :S
Onplayerspawn :
Код:
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_LS)
{
SetPlayerColor(playerid,COLOR_GREEN);
}
else
{
if(gTeam[playerid] == TEAM_LV)
{
SetPlayerColor(playerid,COLOR_YELLOW);
}
}
return 1;
}
Onplayerrequestclass :
Код:
public OnPlayerRequestClass(playerid, classid)
{
iSpawnSet[playerid] = 0;
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1961.1343,1342.7173,15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
SetupPlayerForClassSelection(playerid);
switch (classid)
{
case 0:
{
GameTextForPlayer(playerid, "~g~Los Santos", 1000, 3);
SetPlayerColor(playerid,COLOR_GREEN);
gTeam[playerid] = TEAM_LS;
}
case 1:
{
GameTextForPlayer(playerid, "~Y~Las Venturas", 1000, 3);
SetPlayerColor(playerid,COLOR_YELLOW);
gTeam[playerid] = TEAM_LV;
}
}
return 1;
}
Ongamemodeinit (the textdraw part) :
Код:
Textdraw2 = TextDrawCreate(394.000000,1.000000,"LS:[%s]|| LV:[%s]");
new string[128];
format(string, sizeof(string), "LS: %d || LV: %d", lsscore, lvscore);
TextDrawSetString(Textdraw2, string);
TextDrawShowForAll(Textdraw2);
TextDrawAlignment(Textdraw2,0);
TextDrawBackgroundColor(Textdraw2,0x0000ffcc);
TextDrawFont(Textdraw2,3);
TextDrawLetterSize(Textdraw2,0.399999,1.100000);
TextDrawColor(Textdraw2,0xffffffff);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetShadow(Textdraw2,1);
can anyone help me?
Re: Score -
Toribio - 02.02.2010
pawn Код:
//OnPlayerSpawn:
ShowTextDrawForPlayer(playerid, Textdraw2);
//OnPlayerDeath:
HideTextDrawForPlayer(playerid, Textdraw2);
But in this case you have to update the textdraw everytime you change it:
pawn Код:
//OnGameModeInit:
Textdraw2 = TextDrawCreate(394.0, 1.0, "LS:[0] || LV:[0]");
TextDrawAlignment(Textdraw2, 0);
TextDrawBackgroundColor(Textdraw2, 0x0000FFCC);
TextDrawFont(Textdraw2, 3);
TextDrawLetterSize(Textdraw2, 0.399999, 1.1);
TextDrawColor(Textdraw2, 0xFFFFFFFF);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
//when the scores are changed
new string[128];
format(string, sizeof(string), "LS: %d || LV: %d", lsscore, lvscore);
TextDrawSetString(Textdraw2, string);
Re: Score -
hvampire - 02.02.2010
undefined symboles : undefined symbol "ShowTextdrawForPlayer"
undefined symbol "HideTextdrawForPlayer"
Re: Score -
LuxurioN™ - 02.02.2010
Try this:
pawn Код:
TextDrawShowForPlayer(playerid,TextDraw2);
TextDrawHideForPlayer(playerid,TextDraw2);
Re: Score -
hvampire - 02.02.2010
didnt work , Text draw freeze on : LS : 0 || LV : 0
Re: Score -
LuxurioN™ - 02.02.2010
Try:
OnGameModeInit/OnFilterScriptInit:
pawn Код:
SetTimer("UpdateTextDraw", 1000, true);
pawn Код:
public UpdateTextDraw()
{
new string[128];
format(string, sizeof(string), "LS: %d || LV: %d", lsscore, lvscore);
TextDrawSetString(Textdraw2, string);
return 1;
}
Re: Score -
hvampire - 02.02.2010
now textdraw doesnt showup and when compiling it said : warning 235: public function lacks forward declaration (symbol "UpdateTextDraw")
line : public UpdateTextDraw()
Re: Score -
LuxurioN™ - 02.02.2010
Put in top of your script:
pawn Код:
forward UpdateTextDraw();
Re: Score -
hvampire - 02.02.2010
still doesnt show
Re: Score -
LuxurioN™ - 02.02.2010
You has put "
TextDrawShowForPlayer(playerid,TextDraw2);"?