[Help] TextDraw timer -
Flake. - 31.01.2010
Hey can anyone help me with a TextDrawTimer
i would like one that counts down from 20 mins does anyone have on or a code or smth
Thanks: Flake
Re: [Help] TextDraw timer -
Jeffry - 31.01.2010
Shall it count down secounds?
Or mins?
Re: [Help] TextDraw timer -
Flake. - 31.01.2010
Quote:
|
Originally Posted by Jeffry
Shall it count down secounds?
Or mins?
|
i would like it to be seconds
Re: [Help] TextDraw timer -
Flake. - 31.01.2010
anyone? have one
Re: [Help] TextDraw timer -
Jeffry - 31.01.2010
I will try to make one. But i dont know if it works.
Re: [Help] TextDraw timer -
[HiC]TheKiller - 31.01.2010
Here ya go:
pawn Код:
//Where ever you are creating the TD
new Text:Textdraw0;
Textdraw0 = TextDrawCreate(17.000000, 429.000000, "20:00");
TextDrawBackgroundColor(Textdraw0, 65535);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, 16777215);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
//Showing the TD
TextDrawShowForPlayer(playerid, Textdraw0);
//Updating the TD
new Time, TimeM = 20, TimeS = 0;
Time = SetTimer("UpdateTime", 1000, true);
forward UpdateTime();
public UpdateTime()
{
new Str[34];
TimeS --;
if(TimeM == 0 && TimeS == 0)
{
KillTimer(Time);
}
if(TimeS == -1)
{
TimeM--;
TimeS = 59;
}
if(TimeS<10)
{
format(Str, sizeof(Str), "%d:0%d, TimeM, TimeS);
}
if(TimeS>9)
{
format(Str, sizeof(Str), "%d:%d, TimeM, TimeS);
}
TextDrawSetString(Textdraw0, Str);
return 1;
}
Re: [Help] TextDraw timer -
Jeffry - 31.01.2010
Rofl, you were faster then me.
But at this is a mistake:
pawn Код:
if(TimeS<10)
{
format(Str, sizeof(Str), "%d:0%d, TimeM, TimeS); // <== Missing "
}
if(TimeS>9)
{
format(Str, sizeof(Str), "%d:%d, TimeM, TimeS); // <== Missing "
}
MUst be this:
pawn Код:
if(TimeS<10)
{
format(Str, sizeof(Str), "%d:0%d", TimeM, TimeS);
}
if(TimeS>9)
{
format(Str, sizeof(Str), "%d:%d", TimeM, TimeS);
}
Re: [Help] TextDraw timer -
Flake. - 31.01.2010
thanks guys this is great
Re: [Help] TextDraw timer -
biltong - 16.03.2010
Quote:
|
Originally Posted by [HiC
TheKiller ]
Here ya go:
pawn Код:
//Where ever you are creating the TD new Text:Textdraw0; Textdraw0 = TextDrawCreate(17.000000, 429.000000, "20:00"); TextDrawBackgroundColor(Textdraw0, 65535); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.500000, 1.000000); TextDrawColor(Textdraw0, 16777215); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1);
//Showing the TD TextDrawShowForPlayer(playerid, Textdraw0);
//Updating the TD new Time, TimeM = 20, TimeS = 0; Time = SetTimer("UpdateTime", 1000, true);
forward UpdateTime(); public UpdateTime() { new Str[34]; TimeS --; if(TimeM == 0 && TimeS == 0) { KillTimer(Time); } if(TimeS == -1) { TimeM--; TimeS = 59; } if(TimeS<10) { format(Str, sizeof(Str), "%d:0%d, TimeM, TimeS); } if(TimeS>9) { format(Str, sizeof(Str), "%d:%d, TimeM, TimeS); } TextDrawSetString(Textdraw0, Str); return 1; }
|
I got more errors that I'v ever had with this. Please explain exact;y where everything needs to go, that's where I'm confused.
Re: [Help] TextDraw timer -
Vince - 23.11.2010
Quote:
Originally Posted by Jeffry
pawn Код:
if(TimeS<10) { format(Str, sizeof(Str), "%d:0%d", TimeM, TimeS); } if(TimeS>9) { format(Str, sizeof(Str), "%d:%d", TimeM, TimeS); }
|
Gotta love how everyone always seems to do that.
You can get rid of that if structure completely by using the right format values.
pawn Код:
format(Str, sizeof(Str) "%02d:%02d", TimeM, TimeS);
Will always output two digits, no matter the values.