//ongamemodeint
SetTimer("ResetServer", 300000, 1);
//elsewere
forward Restart();
forward mapname();
forward ResetServer();
public OVER()
{
GameTextForAll("~r~ Time Limit Reached ~b~ Please Wait....", 2500 , 0);
SetTimer("Restart", 10000 , 0);
}
public Restart()
{
GameTextForAll("~g~ Next Round~r~...", 2500, 0);
SendRconCommand("changemode lvdm2"); // /gmx will just reload the mode currently loaded.
return 1;
}
public mapname()
{
SendRconCommand("lvdm2");
return 1;
}
public OVER()
{
GameTextForAll("~r~ Time Limit Reached ~b~ Please Wait....", 2500 , 0);
SetTimer("Restart", 10000 , 0);
}
public ResetServer()
{
GameTextForAll("~r~ Time Limit Reached ~b~ Please Wait....", 2500 , 0);
SetTimer("Restart", 10000 , 0);
}
|
Originally Posted by MaykoX
I think problem is here :
Код:
public OVER()
{
GameTextForAll("~r~ Time Limit Reached ~b~ Please Wait....", 2500 , 0);
SetTimer("Restart", 10000 , 0);
}
To this : Код:
public ResetServer()
{
GameTextForAll("~r~ Time Limit Reached ~b~ Please Wait....", 2500 , 0);
SetTimer("Restart", 10000 , 0);
}
|
//ongamemodeint
SetTimer("ResetServer", 300000, 1);
//on bottom of script
forward Restart();
forward mapname();
forward ResetServer();
public ResetServer()
{
GameTextForAll("~r~ Time Limit Reached ~b~ Please Wait....", 2500 , 0);
SetTimer("Restart", 10000 , 0);
}
public Restart()
{
GameTextForAll("~g~ Next Round~r~...", 2500, 0);
SendRconCommand("changemode lvdm2"); // /gmx will just reload the mode currently loaded.
return 1;
}
public mapname()
{
SendRconCommand("lvdm2");
return 1;
}

SetTimer("gamemodechange", 10000, 1); // change 10000 to whatever time u want in milliseconds
forward gamemodechange();
public gamemodechange()
{
GameTextForAll("~r~ Time Limit Reached ~b~ Please Wait....", 2500 , 0);
SendRconCommand("changemode lvdm2");
SendRconCommand("map lvdm2");
return 1;
}
|
Originally Posted by [TF
Sasori ]
How do I change minutes for changing gm? Which one I need to change? Help! ![]() Maybe atleast 8 minutes ![]() |
forward ExitGamemodeFunc();
public OnGameModeInit()
{
SetTimer("ExitGamemodeFunc",/*your time in milliseconds here*/,false);
//other code here...
return 1;
}
ExitGamemodeFunc()
{
GameModeExit();
}
//ongamemodeint
SetTimer("ResetServer", 300000, 1);
//elsewere
forward Restart();
forward mapname();
forward ResetServer();
public ResetServer()
{
GameTextForAll("~r~ Time Limit Reached ~b~ Please Wait....", 2500 , 0);
SetTimer("Restart", 10000 , 0);
}
public Restart()
{
GameTextForAll("~g~ Next Round~r~...", 2500, 0);
SendRconCommand("changemode lvdm2"); // /gmx will just reload the mode currently loaded.
return 1;
}
public mapname()
{
SendRconCommand("lvdm2");
return 1;
}
C:\Documents and Settings\user\Desktop\SAMPS\sa-mp0.3\filterscripts\test.pwn(2) : error 010: invalid function or declaration C:\Documents and Settings\user\Desktop\SAMPS\sa-mp0.3\filterscripts\test.pwn(10) : error 017: undefined symbol "GameTextForAll" C:\Documents and Settings\user\Desktop\SAMPS\sa-mp0.3\filterscripts\test.pwn(11) : error 004: function "SetTimer" is not implemented C:\Documents and Settings\user\Desktop\SAMPS\sa-mp0.3\filterscripts\test.pwn(17) : error 017: undefined symbol "GameTextForAll" C:\Documents and Settings\user\Desktop\SAMPS\sa-mp0.3\filterscripts\test.pwn(18) : error 017: undefined symbol "SendRconCommand" C:\Documents and Settings\user\Desktop\SAMPS\sa-mp0.3\filterscripts\test.pwn(25) : error 017: undefined symbol "SendRconCommand" C:\Documents and Settings\user\Desktop\SAMPS\sa-mp0.3\filterscripts\test.pwn(26) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors.