C:\Documents and Settings\Cyber4\Escritorio\Server Files\gamemodes\ls-war.pwn(38) : error 010: invalid function or declaration
//Gamemodo Creado Desde 0 By ShutDown// #include <a_samp> static gTeam[MAX_PLAYERS]; #define Grove 1 #define Ballas 2 #define Color_Grove 0x33AA33AA //Color Verde para los Grove #define Color_Ballas 0x800080AA //Color Violeta Para Los Ballas main() { print("\n----------------------------------"); print(" Los Santos-War."); print(" By ShutDown."); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("LS-War"); AddPlayerClass(107,2520.7722,-1679.5956,15.1774,204.1930,0,0,0,0,0,0); // Grove 1 AddPlayerClass(105,2502.4016,-1654.7559,13.4927,159.6086,0,0,0,0,0,0); // Grove 2 return 1; } public OnPlayerRequestClass(playerid, classid) if(gTeam[playerid] == Grove) { SetPlayerFacingAngle(playerid, 180.0); SetPlayerPos(playerid,2489.2221,-1656.2525,13.3606); SetPlayerCameraPos(playerid,2489.3806,-1661.4866,13.3359); SetPlayerCameraLookAt(playerid,2489.2221,-1656.2525,13.3606); GameTextForPlayer(playerid, "~g~Grove", 1000, 3); } if(gTeam[playerid] == Ballas) { SetPlayerFacingAngle(playerid, 180.0); SetPlayerPos(playerid,1881.9139,-1255.8211,13.5468); SetPlayerCameraPos(playerid,1879.5007,-1260.9143,13.3906); SetPlayerCameraLookAt(playerid,1881.9139,-1255.8211,13.5468); GameTextForPlayer(playerid, "~p~Ballas", 1000, 4); }
public SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
else
{
gTeam[playerid] = TEAM_BALLA;
}
}
#define Grove 1
#define Ballas 2
#define TEAM_GROVE 0
#define TEAM_BALLAS 1
new gPlayerClass[MAX_PLAYERS]; //Esto te servirб para cuando aсadas a los jugadores.
new gTeam[MAX_PLAYERS];
Originally Posted by the_chaoz
pregunta:
cuando el jugador esta dentro de un equipo segun tu codigo? es decir cuando gTeam[playerid] es = a Grove o a Ballas ? fijate q este codigo de la wiki te puede ser util: pawn Код:
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Originally Posted by CristianTdj
Quote:
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Originally Posted by Karkanos
es mi imaginacion o en public OnPlayerRequestClass(playerid, classid) va al final return 1; ??
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