C:\Documents and Settings\Cyber4\Escritorio\Server Files\gamemodes\ls-war.pwn(38) : error 010: invalid function or declaration
//Gamemodo Creado Desde 0 By ShutDown//
#include <a_samp>
static gTeam[MAX_PLAYERS];
#define Grove 1
#define Ballas 2
#define Color_Grove 0x33AA33AA //Color Verde para los Grove
#define Color_Ballas 0x800080AA //Color Violeta Para Los Ballas
main()
{
print("\n----------------------------------");
print(" Los Santos-War.");
print(" By ShutDown.");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("LS-War");
AddPlayerClass(107,2520.7722,-1679.5956,15.1774,204.1930,0,0,0,0,0,0); // Grove 1
AddPlayerClass(105,2502.4016,-1654.7559,13.4927,159.6086,0,0,0,0,0,0); // Grove 2
return 1;
}
public OnPlayerRequestClass(playerid, classid)
if(gTeam[playerid] == Grove)
{
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerPos(playerid,2489.2221,-1656.2525,13.3606);
SetPlayerCameraPos(playerid,2489.3806,-1661.4866,13.3359);
SetPlayerCameraLookAt(playerid,2489.2221,-1656.2525,13.3606);
GameTextForPlayer(playerid, "~g~Grove", 1000, 3);
}
if(gTeam[playerid] == Ballas)
{
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerPos(playerid,1881.9139,-1255.8211,13.5468);
SetPlayerCameraPos(playerid,1879.5007,-1260.9143,13.3906);
SetPlayerCameraLookAt(playerid,1881.9139,-1255.8211,13.5468);
GameTextForPlayer(playerid, "~p~Ballas", 1000, 4);
}
public SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
else
{
gTeam[playerid] = TEAM_BALLA;
}
}
#define Grove 1
#define Ballas 2
#define TEAM_GROVE 0
#define TEAM_BALLAS 1
new gPlayerClass[MAX_PLAYERS]; //Esto te servirб para cuando aсadas a los jugadores.
new gTeam[MAX_PLAYERS];
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Originally Posted by the_chaoz
pregunta:
cuando el jugador esta dentro de un equipo segun tu codigo? es decir cuando gTeam[playerid] es = a Grove o a Ballas ? fijate q este codigo de la wiki te puede ser util: pawn Код:
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Originally Posted by CristianTdj
Quote:
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Originally Posted by Karkanos
es mi imaginacion o en public OnPlayerRequestClass(playerid, classid) va al final return 1; ??
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