SA:MP Dedicated Server ---------------------- v0.2.2, ©2005-2007 SA:MP Team [13:37] [13:37] Server Plugins [13:37] -------------- [13:37] Loading plugin: mysql [13:37] > MySQL plugin R3 successfully loaded. [13:37] Loaded. [13:37] Loading plugin: sampmysql [13:37] /*************************************************/ /* SAMP-MySQL v0.15 Plugin loaded successfully ! */ /*************************************************/ [13:37] Loaded. [13:37] Loaded 2 plugins. [13:37] [13:37] Filter Scripts [13:37] --------------- [13:37] Loading filter script 'adminspec.amx'... [13:37] Loading filter script 'vactions.amx'... [13:37] Loading filter script 'Untitled.amx'... [13:37] Loaded 3 filter scripts. [13:37] MYSQL: Attempting to connect to server... [13:37] Connection to MySQL database: Successfull ! [13:37] MYSQL: Database connection established.
Originally Posted by ray187
What`s the next mysql related call you do in OnGameModeInit?
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MySQLConnect(MYSQL_HOST,MYSQL_USER,MYSQL_PASS,MYSQL_DB); LoadSQLCars(); printf("Loading families..."); LoadSQLFamilies(); printf("LoadSQLFamilyGates()"); LoadSQLFamilyGates(); printf("LoadSQLObjects()"); LoadSQLObjects(); printf("LoadSQLBizz()"); LoadSQLBizz(); printf("LoadSQLSBizz()"); LoadSQLSBizz(); printf("LoadSQLProperty()"); LoadSQLProperty(); printf("LoadSQLApartments()"); LoadSQLApartments(); printf("LoadSQLSpamWords()"); LoadSQLSpamWords(); printf("LoadSQLGPS()"); LoadSQLGPS(); new string[MAX_PLAYER_NAME]; new string1[MAX_PLAYER_NAME];
/-[ Load cars from SQL database ]---------------------------------------------------------------------- public LoadSQLCars() { MySQLCheckConnection(); new sql[64], fields[25][40], row[255]; new Float:park_x, Float:park_y, Float:park_z, Float:park_a; // new owner[MAX_PLAYER_NAME]; format(sql, sizeof(sql), "SELECT COUNT(*) FROM cars"); samp_mysql_query(sql); //if (DEBUG) SQLLog(sql); samp_mysql_store_result(); samp_mysql_fetch_row(row); totalcars = strval(row); for (new i=1; i<=totalcars; i++) { format(sql, sizeof(sql), "SELECT * FROM cars WHERE id=%d", i); samp_mysql_query(sql); //if (DEBUG) SQLLog(sql); samp_mysql_store_result(); samp_mysql_fetch_row(row); split(row, fields, '|'); // carid = strval(fields[0]); CarInfo[i][cModel] = strval(fields[1]); CarInfo[i][cLocationx] = floatstr(fields[2]); CarInfo[i][cLocationy] = floatstr(fields[3]); CarInfo[i][cLocationz] = floatstr(fields[4]); CarInfo[i][cAngle] = floatstr(fields[5]); park_x = floatstr(fields[6]); park_y = floatstr(fields[7]); park_z = floatstr(fields[8]); park_a = floatstr(fields[9]); if (park_x != 0 && park_y != 0 && park_z != 0) { CarInfo[i][cLocationx] = park_x; CarInfo[i][cLocationy] = park_y; CarInfo[i][cLocationz] = park_z; CarInfo[i][cAngle] = park_a; } CarInfo[i][cColorOne] = strval(fields[10]); CarInfo[i][cColorTwo] = strval(fields[11]); CarInfo[i][cOwned] = strval(fields[12]); memcpy(CarInfo[i][cOwner], fields[13], 0, MAX_PLAYER_NAME*4, MAX_PLAYER_NAME*4); memcpy(CarInfo[i][cDescription], fields[17], 0, MAX_PLAYER_NAME*4, MAX_PLAYER_NAME*4); CarInfo[i][cValue] = strval(fields[18]); CarInfo[i][cFamily] = strval(fields[15]); CarInfo[i][cFaction] = strval(fields[14]); CarInfo[i][cType] = strval(fields[16]); CarInfo[i][cRespawnable] = strval(fields[19]); CarInfo[i][cRespawnTime] = 0; CarInfo[i][cLock] = strval(fields[20]); // Locked CarInfo[i][cHouse] = strval(fields[22]); if (carsreloaded==0) AddStaticVehicleEx(CarInfo[i][cModel], CarInfo[i][cLocationx], CarInfo[i][cLocationy], CarInfo[i][cLocationz]+0.25, CarInfo[i][cAngle], CarInfo[i][cColorOne], CarInfo[i][cColorTwo], CarInfo[i][cValue]); else CarRespawn(i); // printf("Car: %d, Model: %d, Owner: %s, Type: %d, Desc: %s", i, CarInfo[i][cModel], CarInfo[i][cOwner], CarInfo[i][cType], CarInfo[i][cDescription]); } carsreloaded++; format(row, sizeof(row), "LoadSQLCars(): %d cars loaded", totalcars); printf(row); }