[INC] Serverside Weapon Hacking -
Eazy_Efolife - 27.01.2010
Information
Code:
This is a simple Serverside Weapon hack. Nuff said, This is easy to install also:
1: Put this under "OnPlayerDeath" and "OnPlayerConnect":
ResetPlayerWeaponStats(playerid);
2: Put this under OnGameModeInit()
StartServerSideWeapon();
Download
Re: [INC] Serverside Weapon Hacking -
Chaprnks - 27.01.2010
I currently use server-side weapons for my server. Its a pretty basic concept, although the only tricky part to get working efficient was removing the variable for that weapon when the ammo went away. I tried detecting ammo, and changes > would be hacking. The problem with this was the 65535 bug.
Re: [INC] Serverside Weapon Hacking -
Redirect Left - 27.01.2010
looks good, handy
Re: [INC] Serverside Weapon Hacking -
John Rockie - 27.01.2010
Quote:
Originally Posted by Compton's Eazy E
Sec..
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?
Re: [INC] Serverside Weapon Hacking -
Eazy_Efolife - 27.01.2010
Quote:
Originally Posted by John Rockie
Quote:
Originally Posted by Compton's Eazy E
Sec..
|
?
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I have to retype it.. I messed up something in the code..
Re: [INC] Serverside Weapon Hacking -
John Rockie - 27.01.2010
K
Re: [INC] Serverside Weapon Hacking -
Eazy_Efolife - 27.01.2010
Quote:
Originally Posted by John Rockie
K
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http://pastebin.com/m5443a919
Re: [INC] Serverside Weapon Hacking -
John Rockie - 27.01.2010
Cool
Re: [INC] Serverside Weapon Hacking -
CameronF91 - 27.01.2010
Awesome!
Re: [INC] Serverside Weapon Hacking -
RoamPT - 27.01.2010
Using it now, gonna test it later :P
Re: [INC] Serverside Weapon Hacking -
SureShot - 29.01.2010
Whats with Ammu-Nation
Re: [INC] Serverside Weapon Hacking -
DiddyBop - 29.01.2010
Good job.
Re: [INC] Serverside Weapon Hacking -
Vetle - 29.01.2010
Quote:
Originally Posted by SureShot
Whats with Ammu-Nation
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using amuunation will ban you
Re: [INC] Serverside Weapon Hacking -
SureShot - 29.01.2010
I know :P
Re: [INC] Serverside Weapon Hacking -
matrixismyname - 29.01.2010
you should add @ResetPlayerWeaponsStats , ResetPlayerWeapons(playerid); so the user will need to replace all ResetPlayerWeapons with ResetPlayerWeaponsStats. I think its better (don't know for sure)
Re: [INC] Serverside Weapon Hacking -
Vetle - 29.01.2010
you should take note of:
caddy gives u a golf club
some police vehicles gives u shotgun
ammunation gives you guns < posted before
thats all i can think of atm
Re: [INC] Serverside Weapon Hacking -
Eazy_Efolife - 29.01.2010
Quote:
Originally Posted by Vetle
you should take note of:
caddy gives u a golf club
some police vehicles gives u shotgun
ammunation gives you guns < posted before
thats all i can think of atm
|
Someone mentioned this to me the other day, I will take a look into it and see if I can do something..
Re: [INC] Serverside Weapon Hacking -
Mr.Z - 21.05.2010
This is nice idea to anti weapon hack... but has a problem:
The weapons obtained through weapon pickups seem hacks.
Is there any solution for this?
Re: [INC] Serverside Weapon Hacking -
Calgon - 21.05.2010
That's an utter mess. There's 12 weapon slots you could be using, instead you've created a variable for each weapon, which even consists of 500 cells - 40x500x4=80000 (each cell alone is 4 bytes).
Anyhow, PVars are the future!
Re: [INC] Serverside Weapon Hacking -
shady91 - 21.05.2010
That code looks nasty, Why not use PVar system I think it looks better and much better to use.