PlayerPlaySound looping? - Printable Version
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+---- Thread: PlayerPlaySound looping? (
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PlayerPlaySound looping? -
Torran - 27.01.2010
Im trying to make a alarm sound, And i cant find a alarm sound, So im using blip sounds, But i want them to keep repeating,
How would i do that
Re: PlayerPlaySound looping? -
MadeMan - 27.01.2010
Use a timer?
https://sampwiki.blast.hk/wiki/SetTimer
https://sampwiki.blast.hk/wiki/SetTimerEx
Re: PlayerPlaySound looping? -
Torran - 27.01.2010
Wouldnt that lag the server if quite a few players?
Re: PlayerPlaySound looping? -
MadeMan - 27.01.2010
Quote:
Originally Posted by Torran
Wouldnt that lag the server if quite a few players?
|
It shouldn't. Just don't set the interval too small.
Re: PlayerPlaySound looping? -
Torran - 27.01.2010
I set it to 1 second, Just to see what it sounds like...
pawn Код:
dcmd_blip(playerid, params[])
{
#pragma unused params
#pragma unused playerid
for(new i; i<GetMaxPlayers(); i++) PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
SetTimer("Alarm", 1000, 1);
return 1;
}
SERVER: UNKNOWN COMMAND
Any ideas
Re: PlayerPlaySound looping? -
MadeMan - 27.01.2010
Show your Alarm function.
Re: PlayerPlaySound looping? -
Torran - 27.01.2010
Alexis Bledel
Re: PlayerPlaySound looping? -
MadeMan - 27.01.2010
Quote:
Originally Posted by Torran
Alexis Bledel
|
??
Re: PlayerPlaySound looping? -
Torran - 27.01.2010
Lol sorry, It didnt copy properly
pawn Код:
forward Alarm();
public Alarm()
{
for(new i; i<GetMaxPlayers(); i++) PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
}
Re: PlayerPlaySound looping? -
mansonh - 27.01.2010
I assume you are standing near 0 0 0 ? which si the middle of the map.