STill don't get it. - Printable Version
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STill don't get it. -
bartje01 - 27.01.2010
Hey all. I really need an jail cmd. But I really failed at it.
can smoeone explain me how to put a jail cmd in my gamemode exactly?
I want everyone to be in 180 secconds and then respawn at PD.
I really need it.
Thanks.
Regards
Re: STill don't get it. -
bluray - 27.01.2010
well this section is more for like mending scripts and giving info, the script request thread is what u need. But i can try give u a hand. Nothing fancy the most basic thing ever. First if u want me to help, we'll need the jail location. So ull need the co-ords and the interior id. U should be able to find these. Next u will need the command and cause im noob to dracos things will just use strtok.
Re: STill don't get it. -
Naruto4 - 27.01.2010
combine SetPlayerPos,SetPlayerInterior,then put a timer SetTimer("unjail",180000,1); and then make a public unjail and put in it SetPlayerPos(pd position)
Re: STill don't get it. -
bartje01 - 27.01.2010
Quote:
Originally Posted by Naruto4
combine SetPlayerPos,SetPlayerInterior,then put a timer SetTimer("unjail",180000,1); and then make a public unjail and put in it SetPlayerPos(pd position)
|
Ah ok. But I also need something like.
/jail [id] :P
can you maybe add me on msn?
BK_Walker.cwalk@hotmail.com
Re: STill don't get it. -
Torran - 27.01.2010
Quote:
Originally Posted by Naruto4
combine SetPlayerPos,SetPlayerInterior,then put a timer SetTimer("unjail",180000,1); and then make a public unjail and put in it SetPlayerPos(pd position)
|
That wont work, he wants to be using SetTimerEx,
otherwise SetTimer will release everyone from jail,
Even if there time isent up
Re: STill don't get it. -
Naruto4 - 27.01.2010
yeea i ment settimerex
Re: STill don't get it. -
biltong - 27.01.2010
Get zcmd
At top of script:
Anywhere:
pawn Код:
zcmd(jail, playerid, params[])
{
new player
if (!sscanf(params, "u", player)
{
SetPlayerPos(/*your jail co-ords here*/)
return 1;
}
else SendClientMessage(playerid, color, "USAGE: /jail [userid/partname]
return 1;
}
Something like that, I know it's not 100%