if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerPos(playerid, x,y,z);// co-ord 1 GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid, 90); PlayerInfo[playerid][pInt] = 18; } else if(hqlock[surlock] == 1) { SetPlayerPos(playerid, x,y,z); //co-ord 2 GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid, 90); PlayerInfo[playerid][pInt] = 18; } else { GameTextForPlayer(playerid,"~r~Locked",5000,1); } } else if (PlayerToPointStripped(1, playerid, x,y,z, cx,cy,cz)) // co-ord 3 { //Scorpia Agency hitman HQ SetPlayerPos(playerid, x,y,z); // co -ord 4 GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 179); PlayerInfo[playerid][pInt] = 0; } else if (PlayerToPointStripped(1, playerid,x,y,z, cx,cy,cz)) //co-ord 5 {
Originally Posted by Finn
In your signature: "not a edit of anything. All from scratch"
Shouldn't that mean it's your own code, so how can you have troubles reading it? |
Originally Posted by Chuck_Taylor
Can u be more specific?
|
//Surenos HQ if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { SetPlayerPos(playerid, 2352.1885,-1180.9219,1027.9766); GameTextForPlayer(playerid, "~w~Los Surenos 13 HQ",5000,1); SetPlayerInterior(playerid,5); SetPlayerFacingAngle(playerid, 90); PlayerInfo[playerid][pInt] = 5; } else if(hqlock[surlock] == 0) { SetPlayerPos(playerid, 1237.8329,-833.3148,1084.0078); GameTextForPlayer(playerid, "~w~Los Surenos 13 HQ",5000,1); SetPlayerInterior(playerid,5); SetPlayerFacingAngle(playerid, 90); PlayerInfo[playerid][pInt] = 5; } else { GameTextForPlayer(playerid, "~r~Locked",5000,1); } } else if (PlayerToPointStripped(1, playerid,2352.9187,-1180.9679,1027.9766, cx,cy,cz)) { //Surenos HQ SetPlayerPos(playerid, 1828.1904,-1981.0223,13.5469); GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 179); PlayerInfo[playerid][pInt] = 0; } else if (PlayerToPointStripped(1, playerid,1481.0206,-1771.1138,18.7958, cx,cy,cz)) {
// Scorpia Agency (hitman)HQ if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerPos(playerid, 1545.0803,-1269.7253,17.4063); GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid, 90); PlayerInfo[playerid][pInt] = 18; } else if(hqlock[surlock] == 1) { SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049); GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid, 90); PlayerInfo[playerid][pInt] = 18; } else { GameTextForPlayer(playerid,"~r~Locked",5000,1); } } else if (PlayerToPointStripped(1, playerid, 1545.0803,-1269.7253,17.4063, cx,cy,cz)) { //Scorpia Agency hitman HQ SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049); GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 179); PlayerInfo[playerid][pInt] = 0; } else if (PlayerToPointStripped(1, playerid,1481.0206,-1771.1138,18.7958, cx,cy,cz)) {