if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerPos(playerid, x,y,z);// co-ord 1
GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1);
SetPlayerInterior(playerid,18);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 18;
}
else if(hqlock[surlock] == 1)
{
SetPlayerPos(playerid, x,y,z); //co-ord 2
GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1);
SetPlayerInterior(playerid,18);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 18;
}
else
{
GameTextForPlayer(playerid,"~r~Locked",5000,1);
}
}
else if (PlayerToPointStripped(1, playerid, x,y,z, cx,cy,cz)) // co-ord 3
{
//Scorpia Agency hitman HQ
SetPlayerPos(playerid, x,y,z); // co -ord 4
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 179);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerToPointStripped(1, playerid,x,y,z, cx,cy,cz)) //co-ord 5
{
|
Originally Posted by Finn
In your signature: "not a edit of anything. All from scratch"
Shouldn't that mean it's your own code, so how can you have troubles reading it? |
|
Originally Posted by Chuck_Taylor
Can u be more specific?
|
//Surenos HQ
if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
SetPlayerPos(playerid, 2352.1885,-1180.9219,1027.9766);
GameTextForPlayer(playerid, "~w~Los Surenos 13 HQ",5000,1);
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 5;
}
else if(hqlock[surlock] == 0)
{
SetPlayerPos(playerid, 1237.8329,-833.3148,1084.0078);
GameTextForPlayer(playerid, "~w~Los Surenos 13 HQ",5000,1);
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 5;
}
else
{
GameTextForPlayer(playerid, "~r~Locked",5000,1);
}
}
else if (PlayerToPointStripped(1, playerid,2352.9187,-1180.9679,1027.9766, cx,cy,cz))
{
//Surenos HQ
SetPlayerPos(playerid, 1828.1904,-1981.0223,13.5469);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 179);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerToPointStripped(1, playerid,1481.0206,-1771.1138,18.7958, cx,cy,cz))
{
// Scorpia Agency (hitman)HQ
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerPos(playerid, 1545.0803,-1269.7253,17.4063);
GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1);
SetPlayerInterior(playerid,18);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 18;
}
else if(hqlock[surlock] == 1)
{
SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049);
GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1);
SetPlayerInterior(playerid,18);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 18;
}
else
{
GameTextForPlayer(playerid,"~r~Locked",5000,1);
}
}
else if (PlayerToPointStripped(1, playerid, 1545.0803,-1269.7253,17.4063, cx,cy,cz))
{
//Scorpia Agency hitman HQ
SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 179);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerToPointStripped(1, playerid,1481.0206,-1771.1138,18.7958, cx,cy,cz))
{