SA-MP Forums Archive
Automatic Fires - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Automatic Fires (/showthread.php?tid=123337)



Automatic Fires - Peep - 25.01.2010

I`d like to know how to make automatic fires.I need them for Fireman job.
Automatic fires come every 5 minutes or 10 minutes random and at random places.


Re: Automatic Fires - [dN]Eagle - 25.01.2010

Quote:
Originally Posted by Peep
I`d like to know how to make automatic fires.I need them for Fireman job.
Automatic fires come every 5 minutes or 10 minutes random and at random places.
Define "random", because you would have to create the random positions.


Re: Automatic Fires - Peep - 25.01.2010

Quote:
Originally Posted by [dN
Eagle ]
Quote:
Originally Posted by Peep
I`d like to know how to make automatic fires.I need them for Fireman job.
Automatic fires come every 5 minutes or 10 minutes random and at random places.
Define "random", because you would have to create the random positions.
But how i make that the fire start itself?


Re: Automatic Fires - Peep - 26.01.2010

So anybody know ?


Re: Automatic Fires - Doppeyy - 26.01.2010

The only thing i could think of is use the torch as a object.
Cause there is no other way to show fire if its not a stock GTA thing.

[Doppeyy


Re: Automatic Fires - mansonh - 26.01.2010

To actually start a fire, choose a random location and random time.
Then set a timer.
Certain types of explosions are more like fires then actual exposions.
Some are also invisible, but you see the afteraffect fires.

Just test out explosions to find the right one.

https://sampwiki.blast.hk/wiki/CreateExplosion

Sometime I am planning to make a fire script, a little more complicated then this, that will make huge fires but I don't have time atm.


Re: Automatic Fires - Peep - 26.01.2010

Quote:
Originally Posted by mansonh
To actually start a fire, choose a random location and random time.
Then set a timer.
Certain types of explosions are more like fires then actual exposions.
Some are also invisible, but you see the afteraffect fires.

Just test out explosions to find the right one.

https://sampwiki.blast.hk/wiki/CreateExplosion

Sometime I am planning to make a fire script, a little more complicated then this, that will make huge fires but I don't have time atm.
Okay , thank you .


Re: Automatic Fires - mansonh - 26.01.2010

Np, when i make my fire filterscript i will release it, maybe over my reading week