Attachto works same like in MT*? - Printable Version
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+---- Thread: Attachto works same like in MT*? (
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Attachto works same like in MT*? -
Roleplaya - 23.01.2010
I was wondering if u can do the Attachto thingy in pawno [SA-MP] like this:
Re: Attachto works same like in MT*? -
Mr L - 23.01.2010
i think you need AttackObjectToVehicle
Re: Attachto works same like in MT*? -
Streetplaya - 23.01.2010
Quote:
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Originally Posted by Kinto
i think you need AttachObjectToVehicle
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So, put in short, no you can't.
Re: Attachto works same like in MT*? -
Roleplaya - 23.01.2010
Quote:
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Originally Posted by MaVe;
Quote:
|
Originally Posted by Kinto
i think you need AttachObjectToVehicle
|
So, put in short, no you can't.
|
I think kye should make it go xD cus its working in mta :[
And of course i know the objects will fly when too high speed
Re: Attachto works same like in MT*? -
Streetplaya - 23.01.2010
Hmm, this idea is worth a try:
* Firstly, create the object ontop of the vehicle.
* When some player entered the vehicle, attach the object to him (AttachObjectToPlayer)
* When he's about to leave it, calculate the offset and set it back onto the vehicle
Re: Attachto works same like in MT*? -
Roleplaya - 24.01.2010
im not so advanced in scripting pawno, xD