Weapon Saving + Random Stuff - Printable Version
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Weapon Saving + Random Stuff -
(Jeff) - 21.01.2010
My 1st request:
How can i make a weapon saving so when i type /putgun [name] IF the player has that gun then the guns ammo and gun will be saved and removed from the players hand
when he types /getgun [name] if the player has that in his stock then it will give him.
My 2nd Request:
how can i make a Random stuff
I do /dig IF i'm job id 1 and it randomly gives me EITHER gun powder or Drugs (but only gives 1g)
so i type /dig and im in job 1 it says You found - (randomlly)
but i want it so you can only get 1g so 1g of gunpowder or 1g of drugs
please help!
Re: Weapon Saving + Random Stuff -
(Jeff) - 22.01.2010
BUMP!
Re: Weapon Saving + Random Stuff -
$$ Matej8700 $$ - 22.01.2010
Quote:
Originally Posted by changeme
BUMP!
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pawno
Re: Weapon Saving + Random Stuff -
(Jeff) - 22.01.2010
Quote:
Originally Posted by Matej8700
Quote:
Originally Posted by changeme
BUMP!
|
pawno
|
what?
Re: Weapon Saving + Random Stuff -
KnooL - 22.01.2010
http://forum.sa-mp.com/index.php?topic=144062.0
Re: Weapon Saving + Random Stuff -
(Jeff) - 22.01.2010
Quote:
Originally Posted by KnooL
|
This isn't a request, if you read properly you'll understand that I'm asking people on HOW i can do it.
Re: Weapon Saving + Random Stuff -
KnooL - 22.01.2010
Well you need to make a enum that saves the players weapon info and then you only have to load it.
Re: Weapon Saving + Random Stuff -
(Jeff) - 22.01.2010
Quote:
Originally Posted by KnooL
Well you need to make a enum that saves the players weapon info and then you only have to load it.
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http://forum.sa-mp.com/index.php?topic=147501
Re: Weapon Saving + Random Stuff -
(Jeff) - 23.01.2010
BUMP!