public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(racecmds,8,cmdtext);
dcmd(racelist,8,cmdtext);
dcmd(buildcmds,9,cmdtext);
dcmd(buildrace,9,cmdtext);
dcmd(cp,2,cmdtext);
dcmd(scp,3,cmdtext);
dcmd(rcp,3,cmdtext);
dcmd(mcp,3,cmdtext);
dcmd(dcp,3,cmdtext);
dcmd(clearrace,9,cmdtext);
dcmd(editrace,8,cmdtext);
dcmd(saverace,8,cmdtext);
dcmd(setlaps,7,cmdtext);
dcmd(racemode,8,cmdtext);
dcmd(loadrace,8,cmdtext);
dcmd(startrace,9,cmdtext);
dcmd(join,4,cmdtext);
dcmd(leave,5,cmdtext);
dcmd(endrace,7,cmdtext);
dcmd(ready,5,cmdtext);
dcmd(bestlap,7,cmdtext);
dcmd(bestrace,8,cmdtext);
dcmd(deleterace,10,cmdtext);
dcmd(airrace,7,cmdtext);
dcmd(cpsize,6,cmdtext);
dcmd(prizemode,9,cmdtext);
dcmd(setprize,8,cmdtext);
dcmd(raceadmin,9,cmdtext);
dcmd(buildmenu,9,cmdtext);
new string[256];
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
new tmp[256];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new giveplayerid;
new idcar = GetPlayerVehicleID(playerid);
return 0;
}
new
public OnPlayerCommandText(playerid, cmdtext[])
{
//new string[256];
//new cmd[256];
//new idx;
//new tmp[256];
//new sendername[MAX_PLAYER_NAME];
//new giveplayer[MAX_PLAYER_NAME];
//new giveplayerid;
//new idcar = GetPlayerVehicleID(playerid);
//cmd = strtok(cmdtext, idx);
dcmd(racecmds,8,cmdtext);
dcmd(racelist,8,cmdtext);
dcmd(buildcmds,9,cmdtext);
dcmd(buildrace,9,cmdtext);
dcmd(cp,2,cmdtext);
dcmd(scp,3,cmdtext);
dcmd(rcp,3,cmdtext);
dcmd(mcp,3,cmdtext);
dcmd(dcp,3,cmdtext);
dcmd(clearrace,9,cmdtext);
dcmd(editrace,8,cmdtext);
dcmd(saverace,8,cmdtext);
dcmd(setlaps,7,cmdtext);
dcmd(racemode,8,cmdtext);
dcmd(loadrace,8,cmdtext);
dcmd(startrace,9,cmdtext);
dcmd(join,4,cmdtext);
dcmd(leave,5,cmdtext);
dcmd(endrace,7,cmdtext);
dcmd(ready,5,cmdtext);
dcmd(bestlap,7,cmdtext);
dcmd(bestrace,8,cmdtext);
dcmd(deleterace,10,cmdtext);
dcmd(airrace,7,cmdtext);
dcmd(cpsize,6,cmdtext);
dcmd(prizemode,9,cmdtext);
dcmd(setprize,8,cmdtext);
dcmd(raceadmin,9,cmdtext);
dcmd(buildmenu,9,cmdtext);
return 0;
}
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Originally Posted by JoeDaDude
Try put the all the
pawn Код:
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Originally Posted by Don Correlli
You don't need all these variables and arrays in the OnPlayerCommandText callback, delete them.
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Originally Posted by JoeDaDude
The source of the crash might not be in your OnPlayerCommandText callback,
Most of the time its caused by a bracket somewhere on your script |
