Random item - Printable Version
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Random item -
(Jeff) - 20.01.2010
so i wanted that when a play does /dig he is given a random object
Код:
new gRandomPlayerDig[2][3] = {
PlayerInfo[pGunPowder] += 1
PlayerInfo[pDrugs] += 1
}
but it doesn't work (i took it from lvdm and edited it) i know I'm doing it wrong, but how to do it properly?
Re: Random item -
Correlli - 20.01.2010
pawn Код:
/* (code for your "/dig" command) */
PlayerInfo[pGunPowder] += random(maxcell);
PlayerInfo[pDrugs] += random(maxcell);
Re: Random item -
(Jeff) - 20.01.2010
Quote:
|
Originally Posted by Don Correlli
pawn Код:
/* (code for your "/dig" command) */ PlayerInfo[pGunPowder] += random(maxcell); PlayerInfo[pDrugs] += random(maxcell);
|
could explain what the random does? and does this the player randomly either Drugs or GunPowder?
Re: Random item -
Correlli - 20.01.2010
Quote:
|
Originally Posted by changeme
could explain what the random does?
|
https://sampwiki.blast.hk/wiki/Random
Quote:
|
Originally Posted by changeme
and does this the player randomly either Drugs or GunPowder?
|
Both.
Re: Random item -
(Jeff) - 20.01.2010
Quote:
|
Originally Posted by Don Correlli
Quote:
|
Originally Posted by changeme
could explain what the random does?
|
https://sampwiki.blast.hk/wiki/Random
Quote:
|
Originally Posted by changeme
and does this the player randomly either Drugs or GunPowder?
|
Both.
|
I don't want it to give both...I want it to randomly give ONE of them, Could you tell me how to do that?
Re: Random item -
timmehhh - 20.01.2010
Код:
new random;
random = random(2);
if(random == 1){
givedrugsorshit;
}else{
givemyumother;
}
Re: Random item -
Correlli - 20.01.2010
You mean something like this?
pawn Код:
new
myRandom;
myRandom = random(2);
if(myRandom == 0) PlayerInfo[pGunPowder] += 1;
else PlayerInfo[pDrugs] += 1;
Re: Random item -
(Jeff) - 20.01.2010
Quote:
|
Originally Posted by Don Correlli
You mean something like this?
pawn Код:
new myRandom; myRandom = random(2); if(myRandom == 0) PlayerInfo[pGunPowder] += 1; else PlayerInfo[pDrugs] += 1;
|
when i do /dig it will do Digging(playerid); and set a timer for it
when the timer is up i want it to give randomly either drugs or gun powder but only 1 so either 1g drugs or 1g gun power randomly
Re: Random item -
(Jeff) - 21.01.2010
Help.