//arriba de todo:
new Text3D:TriDi[MAX_PLAYERS];
//en OnPlayerSpawn:
SetTimerEx("TresDe",1000,0,"d",playerid);
//en cualquier lugar:
forward TresDe(playerid);
public TresDe(playerid)
{
Delete3DTextLabel(TriDi[playerid]);
new Speach = GetPlayerScore(playerid);
new string[256];
format(string, sizeof(string),"[Score:%d]", Speach);
TriDi[playerid] = Create3DTextLabel(string,COLOR_WHITE,0,0,0,20.0,0);
Attach3DTextLabelToPlayer(TriDi[playerid],playerid,0.0,0.0,0.4);
return 1;
}
Originally Posted by [TBB
Darkness ]
Bueno lo que yo creo es que , el problema biene en que tienes "SetTimerEx" que su funcion es solo aparecer solo una vez , y el SetTimer es siempre constante Bueno espero haberte ayudado ![]() |
// Variable
new Text3D:TriDi[MAX_PLAYERS];
new PlayerTimer[MAX_PLAYERS];
// OnPlayerSpawn
public OnPlayerSpawn(playerid)
{
new string[255];
new Speach = GetPlayerScore(playerid);
format(string, sizeof(string),"[Score:%d]", Speach);
TriDi[playerid] = Create3DTextLabel(string,COLOR_WHITE,0,0,0,20.0,0);
Attach3DTextLabelToPlayer(TriDi[playerid],playerid,0.0,0.0,0.4);
PlayerTimer[playerid] = SetTimerEx("Upds", 1000, 1, "d", playerid);
return 1;
}
// OnPlayerDeath(playerid)
public OnPlayerDeath(playerid, killerid, reason)
{
Delete3DTextLabel(TriDi[playerid]);
KillTimer(PlayerTimer[playerid]);
return 1;
}
// Callback
forward TresDe(playerid);
public TresDe(playerid)
{
new Speach = GetPlayerScore(playerid);
new string[256];
format(string, sizeof(string),"[Score:%d]", Speach);
Update3DTextLabelText(TriDi[playerid], COLOR_WHITE, string)
return 1;
}