So i'm making a FR server but theres a lot missing...
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Teleport Commands By: Hellbeast");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Teleport Commands By: HellBeast");
print("----------------------------------\n");
}
#endif
public OnPlayerCommandText(playerid, cmdtext[])
if (!strcmp("/LSA",cmdtext,true)) //Tele to Los Santos Air Port
{
if (GetHealth(playerid) < 10) return SendClientMessage(playerid,COLOR_WHITE," You can't teleport with less then 10 health !");
SetPlayerInterior(playerid,0);
if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
SetVehiclePos(GetPlayerVehicleID(playerid),1963.0219,-2178.3506,13.5469);
SetVehicleZAngle(GetPlayerVehicleID(playerid),157.257);
}
else
{
SetPlayerPos(playerid,1963.0219,-2178.3506,13.5469);
SetPlayerFacingAngle(playerid,157.257);
}
SendClientMessage(playerid,0xffffffff,"Welcome to Los Santos Airport");
return 1;
}
forward Float:GetHealth(playerid);
Float:GetHealth(playerid)
{
new Float:health;
GetPlayerHealth(playerid,health);
return health;
}
// end
if (!strcmp("/BJ1",cmdtext,true)) //Base Jump 1
{
if (GetHealth(playerid) < 10) return SendClientMessage(playerid,WHITE," You can't teleport with less then 10 health !");
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2054.2434,2387.6392,150.4766);
SetPlayerFacingAngle(playerid,83.6254);
SendClientMessage(playerid,0xffffffff,"Welcome To Base Jump 1");
return 1;
}
// end
if (!strcmp("/BJ2",cmdtext,true)) // Base Jump 2
{
if (GetHealth(playerid) < 10) return SendClientMessage(playerid,WHITE," You can't teleport with less then 10 health !");
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1268.3265,966.5864,133.0514);
SetPlayerFacingAngle(playerid,56.6265);
SendClientMessage(playerid,0xffffffff,"Welcome To Base Jump 2");
return 1;
}
// end
if (!strcmp("/BJ3",cmdtext,true)) // Base jump 3
{
if (GetHealth(playerid) < 10) return SendClientMessage(playerid,WHITE," You can't teleport with less then 10 health !");
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1815.186,580.9231,234.8906);
SetPlayerFacingAngle(playerid,270.9188);
SendClientMessage(playerid,0xffffffff,"Welcome To Base Jump 3");
return 1;
}
// end
if (!strcmp("/BJ4",cmdtext,true)) // Base Jump 4
{
if (GetHealth(playerid) < 10) return SendClientMessage(playerid,WHITE," You can't teleport with less then 10 health !");
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1556.4816,-1354.7178,329.4609);
SetPlayerFacingAngle(playerid,291.6492);
SendClientMessage(playerid,0xffffffff,"Welcome To Base Jump 4");
return 1;
}
// end
if (!strcmp("/area51",cmdtext,true)) // Area 51
{
if (GetHealth(playerid) < 10) return SendClientMessage(playerid,WHITE," You can't teleport with less then 10 health !");
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,265.7036,1860.7357,17.6406);
SetPlayerFacingAngle(playerid,174.6401);
SendClientMessage(playerid,0xffffffff,"Welcome To Area 51");
return 1;
}
// end