SA-MP Forums Archive
[Gang System] Help - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: Non-English (https://sampforum.blast.hk/forumdisplay.php?fid=9)
+--- Forum: Languages (https://sampforum.blast.hk/forumdisplay.php?fid=33)
+---- Forum: Português/Portuguese (https://sampforum.blast.hk/forumdisplay.php?fid=34)
+---- Thread: [Gang System] Help (/showthread.php?tid=121995)



[Gang System] Help - Nyafe - 19.01.2010

Bem estou aqui a alterar um sistema de gangs que encontrei na net..
mas preciso de ajuda aqui numa coisa...


Por exemplo: Eu crio um gang (cmd: /gang create NtK) depois convido jogadores, mas depois de todos os jogadores sairem do servidor...
o gang deixa de existir e quando se voltar a entrar tem de se criar um novo alguem sabe como fazer para este fazer com que os gangs fiquem guardados nos scriptfiles

pawn Code:
#include <a_samp>
#include <core>
#include <float>

#pragma tabsize 0

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA //white
#define COLOR_BLUE 0x33CCFFAA //blue
#define COLOR_GREY 0xAFAFAFAA //grey
#define COLOR_LIGHTBLUE 0x33CCFFAA //light blue
#define COLOR_ORANGE 0xFF9900AA //orange
#define COLOR_GRAD1 0xB4B5B7AA
#define COLOR_GRAD2 0xBFC0C2AA
#define COLOR_GRAD3 0xCBCCCEAA

#define FILTERSCRIPT

#define NUMVALUES 4


forward PlayerLeaveGang(playerid);
forward isPlayerInArea(playerID, Float:data[4]);
forward PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash);
forward SendPlayerFormattedText(playerid, const str[], define);
forward SendAllFormattedText(playerid, const str[], define);

new playerColors[100] = {
0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0x3FE65CFF
};

#define MAX_GANGS           32
#define MAX_GANG_MEMBERS    6
#define MAX_GANG_NAME    16

new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
new gangNames[MAX_GANGS][MAX_GANG_NAME];
new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color
new gangBank[MAX_GANGS];
new playerGang[MAX_PLAYERS];
new gangInvite[MAX_PLAYERS];


main()
{
    print("\n--------------------------------------");
    print(" BANK+PROPS+GANGS+BOUNTY");
    print("--------------------------------------\n");
}

public PlayerLeaveGang(playerid) {
    new string[256];
    new playername[MAX_PLAYER_NAME];
    new gangnum = playerGang[playerid];

  if(gangnum > 0) {
        for(new i = 0; i < gangInfo[gangnum][1]; i++) {
            if(gangMembers[gangnum][i]==playerid) {

              //One less gang member
              gangInfo[gangnum][1]--;

          for(new j = i; j < gangInfo[gangnum][1]; j++) {
                  //Shift gang members
                  gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
            }

              //Disband gang if no more members
              if(gangInfo[gangnum][1]<1) {
                gangInfo[gangnum][0]=0;
                gangInfo[gangnum][1]=0;
                gangBank[gangnum]=0;
                }

                //Notify other members
                for(new j = 0; j < gangInfo[gangnum][1]; j++) {
                  GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
                    format(string, sizeof(string),"[Gang|News] %s saiu do teu gang.", playername);
                    SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
                }

                format(string, sizeof(string),"[Gang|News] Sais-te do gang '%s' (id: %d)", gangNames[gangnum], gangnum);
                SendClientMessage(playerid, COLOR_ORANGE, string);

                playerGang[playerid]=0;

                SetPlayerColor(playerid,playerColors[playerid]);

                return;
            }
        }
    } else {
        SendClientMessage(playerid, COLOR_RED, "[Gang|News] Nгo estбs num gang.");
    }
}


public isPlayerInArea(playerID, Float:data[4])
{
    new Float:X, Float:Y, Float:Z;

    GetPlayerPos(playerID, X, Y, Z);
    if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {
        return 1;
    }
    return 0;
}

public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash)
{

    if(IsPlayerConnected(playerID))
    {
        new Float:X, Float:Y, Float:Z;

        GetPlayerPos(playerID, X, Y, Z);
        if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2)
        {
            GivePlayerMoney(playerID, cash);
            return 1;
        }
    }
    return 0;
}

//------------------------------------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
    new string[256];
    new sendername[MAX_PLAYER_NAME];
    new giveplayer[MAX_PLAYER_NAME];
    new cmd[256];
    new giveplayerid, idx;
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    cmd = strtok(cmdtext, idx);


    if(strcmp(cmd, "/gang", true) == 0) {
  new tmp[256];
  new gangcmd, gangnum;
    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp)) {
        SendClientMessage(playerid, COLOR_WHITE, "USA: /gang [criar/entrar/convidar/sair] [nome/numero]");
        return 1;
    }
    giveplayerid = strval(tmp);
       
        if(strcmp(tmp, "criar", true)==0)
          gangcmd = 1;
        else if(strcmp(tmp, "convidar", true)==0)
          gangcmd = 2;
        else if(strcmp(tmp, "entrar", true)==0)
          gangcmd = 3;
        else if(strcmp(tmp, "sair", true)==0)
          gangcmd = 4;

        tmp = strtok(cmdtext, idx);
        if(gangcmd < 3 && !strlen(tmp)) {
          if(gangcmd==0)
                SendClientMessage(playerid, COLOR_WHITE, "USA: /gang [criar/entrar/convidar/sair] [nome/numero]");
            else if(gangcmd==1)
                SendClientMessage(playerid, COLOR_WHITE, "USA: /gang [criar] [nome]");
            else if(gangcmd==2)
                SendClientMessage(playerid, COLOR_WHITE, "USA: /gang [convidar] [playerID]");
            return 1;
        }

        //Create Gang//
        if(gangcmd==1) {
          if(playerGang[playerid]>0) {
                SendClientMessage(playerid, COLOR_RED, "[Gang|News] Jб estбs num gang!");
                return 1;
          }

            for(new i = 1; i < MAX_GANGS; i++) {
                if(gangInfo[i][0]==0) {
                  //name gang
                    format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
                    //Gang exists
                    gangInfo[i][0]=1;
                    //There is one member
                    gangInfo[i][1]=1;
                    //Gang color is player's color
                    gangInfo[i][2]=playerColors[playerid];

                    //Player is the first gang member
                    gangMembers[i][0] = playerid;
                    format(string, sizeof(string),"[Gang|News] Crias-te o gang '%s' (id: %d)", gangNames[i], i);
                    SendClientMessage(playerid, COLOR_GREEN, string);

                    playerGang[playerid]=i;

                    return 1;
                }
            }

            return 1;

        //Join Gang//
        } else if (gangcmd==3) {
            gangnum = gangInvite[playerid];

          if(playerGang[playerid]>0) {
                SendClientMessage(playerid, COLOR_RED, "[Gang|News] Jб estбs num gang!");
                return 1;
          }
            if(gangInvite[playerid]==0) {
                SendClientMessage(playerid, COLOR_RED, "[Gang|News] Nгo recebes-te nenhum convite para entrar num gang.");
                return 1;
            }
            if(gangInfo[gangnum][0]==0) {
                SendClientMessage(playerid, COLOR_RED, "[Gang|News] Esse gang nгo existe!");
                return 1;
            }

            if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
              new i = gangInfo[gangnum][1];

                gangInvite[playerid]=0;

                gangMembers[gangnum][i] = playerid;

              GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
                for(new j = 0; j < gangInfo[gangnum][1]; j++) {
                    format(string, sizeof(string),"[Gang|News] %s entrou no teu gang.", sendername);
                    SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
                }

                gangInfo[gangnum][1]++;
                playerGang[playerid] = gangnum;

                SetPlayerColor(playerid,gangInfo[gangnum][2]);

                format(string, sizeof(string),"[Gang|News] Entras-te no gang '%s' (id: %d)", gangNames[gangnum], gangnum);
                SendClientMessage(playerid, COLOR_GREEN, string);

                return 1;
            }

            SendClientMessage(playerid, COLOR_RED, "[Gang|News] Esse gang estб cheio.");
            return 1;

        //Invite to Gang//
        } else if (gangcmd==2) {
            giveplayerid = strval(tmp);

            if(playerGang[playerid]==0) {
                SendClientMessage(playerid, COLOR_RED, "[Gang|News] Nгo estбs num gang!");
                return 1;
            }

            if(gangMembers[playerGang[playerid]][0]!=playerid) {
                SendClientMessage(playerid, COLOR_RED, "Precisas de ser Lider do Gang para poderes enviar um convite.");
                return 1;
            }

            if(IsPlayerConnected(giveplayerid)) {
                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string),"[Gang|News] Envias-te um convite para o/a %s para entrar no gang.", giveplayer);
                SendClientMessage(playerid, COLOR_GREEN, string);
                format(string, sizeof(string),"[Gang|News] Recebes-te um convite para entrar no gang %s do/a '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
                SendClientMessage(giveplayerid, COLOR_GREEN, string);

                gangInvite[giveplayerid]=playerGang[playerid];

            } else
                SendClientMessage(playerid, COLOR_RED, "[Gang|News] Esse jogador nгo existe!");

        //Leave Gang//
        } else if (gangcmd==4) {
          PlayerLeaveGang(playerid);
        }

        return 1;
    }

    //------------------- /ganginfo

    if(strcmp(cmd, "/ganginfo", true) == 0) {
      new tmp[256];
      new gangnum;
        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp) && playerGang[playerid]==0) {
            SendClientMessage(playerid, COLOR_WHITE, "USA: /ganginfo [numero]");
            return 1;
        } else if (!strlen(tmp))
            gangnum = playerGang[playerid];
        else
            gangnum = strval(tmp);

        if(gangInfo[gangnum][0]==0) {
            SendClientMessage(playerid, COLOR_RED, "[Gang|News] Esse gang nгo existe!");
            return 1;
        }

        format(string, sizeof(string),"'%s' Membros do Gang (id: %d)", gangNames[gangnum], gangnum);
        SendClientMessage(playerid, COLOR_GREEN, string);

        for(new i = 0; i < gangInfo[gangnum][1]; i++) {
            GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
            format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
            SendClientMessage(playerid, COLOR_YELLOW, string);
        }

        return 1;
    }

    //------------------- /gangs

    if(strcmp(cmd, "/gangs", true) == 0)
    {
        new x;

        SendClientMessage(playerid, COLOR_GREEN, "[Gang|News] Code-R3D | O Teu Mundo (GANGS) :");
      for(new i=0; i < MAX_GANGS; i++) {
            if(gangInfo[i][0]==1) {
                format(string, sizeof(string), "%s%s(%d) - %d membros", string,gangNames[i],i,gangInfo[i][1]);

                x++;
                if(x > 2) {
                  SendClientMessage(playerid, COLOR_YELLOW, string);
                  x = 0;
                    format(string, sizeof(string), "");
                } else {
                    format(string, sizeof(string), "%s, ", string);
                }
            }
        }

        if(x <= 2 && x > 0) {
            string[strlen(string)-2] = '.';
          SendClientMessage(playerid, COLOR_YELLOW, string);
        }

        return 1;
    }

    return 0;
}

public OnPlayerText(playerid, text[])
{
    if(text[0] == '!') {
        if(playerGang[playerid] > 0) {
          new gangChat[256];
          new string[256];

//        for(new i = 1; i < strlen(text)+1; i++)
//              gangChat[i]=text[i];

            strmid(gangChat,text,1,strlen(text));

            format(string, sizeof(string),"(Gang|Chat) %s: %s", gangChat);

            for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {
                SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);
            }
        }

        return 0;
    }
    return 1;
}

//------------------------------------------------------------------------------------------------------

public OnFilterScriptInit()
{
    SetTimer("SavedUpdate",60017, 1);
    return 1;
}
public SendPlayerFormattedText(playerid, const str[], define)
{
    new tmpbuf[256];
    format(tmpbuf, sizeof(tmpbuf), str, define);
    SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);
}

public SendAllFormattedText(playerid, const str[], define)
{
    new tmpbuf[256];
    format(tmpbuf, sizeof(tmpbuf), str, define);
    SendClientMessageToAll(0xFFFF00AA, tmpbuf);
}

strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}



Re: [Gang System] Help - luck_vice - 22.01.2010

up


Re: [Gang System] Help - jcs14 - 22.01.2010

Po tbm tava querendo cria umas GGs pro meu server


Re: [Gang System] Help - XVK - 11.01.2011

Fuck you bro. You took it from me, lucky it's not protected, but you'll get banned! Don't you know how to make ur own?


Re: [Gang System] Help - [FeK]Knife - 11.01.2011

The guy stole his design was XVK?
Administration, to denounce him with evidence, etc.