Bem estou aqui a alterar um sistema de gangs que encontrei na net..
mas preciso de ajuda aqui numa coisa...
) depois convido jogadores, mas depois de todos os jogadores sairem do servidor...
o gang deixa de existir e quando se voltar a entrar tem de se criar um novo alguem sabe como fazer para este fazer com que os gangs fiquem guardados nos scriptfiles
pawn Code:
#include <a_samp>
#include <core>
#include <float>
#pragma tabsize 0
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA //white
#define COLOR_BLUE 0x33CCFFAA //blue
#define COLOR_GREY 0xAFAFAFAA //grey
#define COLOR_LIGHTBLUE 0x33CCFFAA //light blue
#define COLOR_ORANGE 0xFF9900AA //orange
#define COLOR_GRAD1 0xB4B5B7AA
#define COLOR_GRAD2 0xBFC0C2AA
#define COLOR_GRAD3 0xCBCCCEAA
#define FILTERSCRIPT
#define NUMVALUES 4
forward PlayerLeaveGang(playerid);
forward isPlayerInArea(playerID, Float:data[4]);
forward PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash);
forward SendPlayerFormattedText(playerid, const str[], define);
forward SendAllFormattedText(playerid, const str[], define);
new playerColors[100] = {
0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0x3FE65CFF
};
#define MAX_GANGS 32
#define MAX_GANG_MEMBERS 6
#define MAX_GANG_NAME 16
new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
new gangNames[MAX_GANGS][MAX_GANG_NAME];
new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color
new gangBank[MAX_GANGS];
new playerGang[MAX_PLAYERS];
new gangInvite[MAX_PLAYERS];
main()
{
print("\n--------------------------------------");
print(" BANK+PROPS+GANGS+BOUNTY");
print("--------------------------------------\n");
}
public PlayerLeaveGang(playerid) {
new string[256];
new playername[MAX_PLAYER_NAME];
new gangnum = playerGang[playerid];
if(gangnum > 0) {
for(new i = 0; i < gangInfo[gangnum][1]; i++) {
if(gangMembers[gangnum][i]==playerid) {
//One less gang member
gangInfo[gangnum][1]--;
for(new j = i; j < gangInfo[gangnum][1]; j++) {
//Shift gang members
gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
}
//Disband gang if no more members
if(gangInfo[gangnum][1]<1) {
gangInfo[gangnum][0]=0;
gangInfo[gangnum][1]=0;
gangBank[gangnum]=0;
}
//Notify other members
for(new j = 0; j < gangInfo[gangnum][1]; j++) {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, sizeof(string),"[Gang|News] %s saiu do teu gang.", playername);
SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
}
format(string, sizeof(string),"[Gang|News] Sais-te do gang '%s' (id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, COLOR_ORANGE, string);
playerGang[playerid]=0;
SetPlayerColor(playerid,playerColors[playerid]);
return;
}
}
} else {
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Nгo estбs num gang.");
}
}
public isPlayerInArea(playerID, Float:data[4])
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerID, X, Y, Z);
if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {
return 1;
}
return 0;
}
public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash)
{
if(IsPlayerConnected(playerID))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerID, X, Y, Z);
if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2)
{
GivePlayerMoney(playerID, cash);
return 1;
}
}
return 0;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new string[256];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new giveplayerid, idx;
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/gang", true) == 0) {
new tmp[256];
new gangcmd, gangnum;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USA: /gang [criar/entrar/convidar/sair] [nome/numero]");
return 1;
}
giveplayerid = strval(tmp);
if(strcmp(tmp, "criar", true)==0)
gangcmd = 1;
else if(strcmp(tmp, "convidar", true)==0)
gangcmd = 2;
else if(strcmp(tmp, "entrar", true)==0)
gangcmd = 3;
else if(strcmp(tmp, "sair", true)==0)
gangcmd = 4;
tmp = strtok(cmdtext, idx);
if(gangcmd < 3 && !strlen(tmp)) {
if(gangcmd==0)
SendClientMessage(playerid, COLOR_WHITE, "USA: /gang [criar/entrar/convidar/sair] [nome/numero]");
else if(gangcmd==1)
SendClientMessage(playerid, COLOR_WHITE, "USA: /gang [criar] [nome]");
else if(gangcmd==2)
SendClientMessage(playerid, COLOR_WHITE, "USA: /gang [convidar] [playerID]");
return 1;
}
//Create Gang//
if(gangcmd==1) {
if(playerGang[playerid]>0) {
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Jб estбs num gang!");
return 1;
}
for(new i = 1; i < MAX_GANGS; i++) {
if(gangInfo[i][0]==0) {
//name gang
format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
//Gang exists
gangInfo[i][0]=1;
//There is one member
gangInfo[i][1]=1;
//Gang color is player's color
gangInfo[i][2]=playerColors[playerid];
//Player is the first gang member
gangMembers[i][0] = playerid;
format(string, sizeof(string),"[Gang|News] Crias-te o gang '%s' (id: %d)", gangNames[i], i);
SendClientMessage(playerid, COLOR_GREEN, string);
playerGang[playerid]=i;
return 1;
}
}
return 1;
//Join Gang//
} else if (gangcmd==3) {
gangnum = gangInvite[playerid];
if(playerGang[playerid]>0) {
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Jб estбs num gang!");
return 1;
}
if(gangInvite[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Nгo recebes-te nenhum convite para entrar num gang.");
return 1;
}
if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Esse gang nгo existe!");
return 1;
}
if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
new i = gangInfo[gangnum][1];
gangInvite[playerid]=0;
gangMembers[gangnum][i] = playerid;
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
for(new j = 0; j < gangInfo[gangnum][1]; j++) {
format(string, sizeof(string),"[Gang|News] %s entrou no teu gang.", sendername);
SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
}
gangInfo[gangnum][1]++;
playerGang[playerid] = gangnum;
SetPlayerColor(playerid,gangInfo[gangnum][2]);
format(string, sizeof(string),"[Gang|News] Entras-te no gang '%s' (id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, COLOR_GREEN, string);
return 1;
}
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Esse gang estб cheio.");
return 1;
//Invite to Gang//
} else if (gangcmd==2) {
giveplayerid = strval(tmp);
if(playerGang[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Nгo estбs num gang!");
return 1;
}
if(gangMembers[playerGang[playerid]][0]!=playerid) {
SendClientMessage(playerid, COLOR_RED, "Precisas de ser Lider do Gang para poderes enviar um convite.");
return 1;
}
if(IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"[Gang|News] Envias-te um convite para o/a %s para entrar no gang.", giveplayer);
SendClientMessage(playerid, COLOR_GREEN, string);
format(string, sizeof(string),"[Gang|News] Recebes-te um convite para entrar no gang %s do/a '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
SendClientMessage(giveplayerid, COLOR_GREEN, string);
gangInvite[giveplayerid]=playerGang[playerid];
} else
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Esse jogador nгo existe!");
//Leave Gang//
} else if (gangcmd==4) {
PlayerLeaveGang(playerid);
}
return 1;
}
//------------------- /ganginfo
if(strcmp(cmd, "/ganginfo", true) == 0) {
new tmp[256];
new gangnum;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp) && playerGang[playerid]==0) {
SendClientMessage(playerid, COLOR_WHITE, "USA: /ganginfo [numero]");
return 1;
} else if (!strlen(tmp))
gangnum = playerGang[playerid];
else
gangnum = strval(tmp);
if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, COLOR_RED, "[Gang|News] Esse gang nгo existe!");
return 1;
}
format(string, sizeof(string),"'%s' Membros do Gang (id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, COLOR_GREEN, string);
for(new i = 0; i < gangInfo[gangnum][1]; i++) {
GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
//------------------- /gangs
if(strcmp(cmd, "/gangs", true) == 0)
{
new x;
SendClientMessage(playerid, COLOR_GREEN, "[Gang|News] Code-R3D | O Teu Mundo (GANGS) :");
for(new i=0; i < MAX_GANGS; i++) {
if(gangInfo[i][0]==1) {
format(string, sizeof(string), "%s%s(%d) - %d membros", string,gangNames[i],i,gangInfo[i][1]);
x++;
if(x > 2) {
SendClientMessage(playerid, COLOR_YELLOW, string);
x = 0;
format(string, sizeof(string), "");
} else {
format(string, sizeof(string), "%s, ", string);
}
}
}
if(x <= 2 && x > 0) {
string[strlen(string)-2] = '.';
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
return 0;
}
public OnPlayerText(playerid, text[])
{
if(text[0] == '!') {
if(playerGang[playerid] > 0) {
new gangChat[256];
new string[256];
// for(new i = 1; i < strlen(text)+1; i++)
// gangChat[i]=text[i];
strmid(gangChat,text,1,strlen(text));
format(string, sizeof(string),"(Gang|Chat) %s: %s", gangChat);
for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {
SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);
}
}
return 0;
}
return 1;
}
//------------------------------------------------------------------------------------------------------
public OnFilterScriptInit()
{
SetTimer("SavedUpdate",60017, 1);
return 1;
}
public SendPlayerFormattedText(playerid, const str[], define)
{
new tmpbuf[256];
format(tmpbuf, sizeof(tmpbuf), str, define);
SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);
}
public SendAllFormattedText(playerid, const str[], define)
{
new tmpbuf[256];
format(tmpbuf, sizeof(tmpbuf), str, define);
SendClientMessageToAll(0xFFFF00AA, tmpbuf);
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
Fuck you bro. You took it from me, lucky it's not protected, but you'll get banned! Don't you know how to make ur own?