need help cant describe it - Printable Version
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need help cant describe it -
braduz - 16.01.2010
is there an playertovehicle
like theres an player to point?
Re: need help cant describe it -
[HiC]TheKiller - 16.01.2010
Just edit PlayerToPoint to playertovehicle?
Re: need help cant describe it -
braduz - 16.01.2010
Quote:
Originally Posted by [HiC
TheKiller ]
Just edit PlayerToPoint to playertovehicle?
|
thank you very much but how would i add it?
Re: need help cant describe it -
[HiC]TheKiller - 16.01.2010
pawn Код:
VehicleToPoint(Float:radius, VehcileID, Float:X, Float:Y, Float:Z)
{
new Float:oldpos[3], Float:temppos[3];
GetVehiclePos(VehcileID, oldpos[0], oldpos[1], oldpos[2]);
temppos[0] = (oldpos[0] -X);
temppos[1] = (oldpos[1] -Y);
temppos[2] = (oldpos[2] -Z);
if(((temppos[0] < radius) && (temppos[0] > -radius)) && ((temppos[1] < radius) && (temppos[1] > -radius)) && ((temppos[2] < radius) && (temppos[2] > -radius)))
{
return true;
}
return false;
}
Or you could just use IsPlayerInRangeOfPoint.
Re: need help cant describe it -
braduz - 16.01.2010
Quote:
Originally Posted by [HiC
TheKiller ]
pawn Код:
VehicleToPoint(Float:radius, VehcileID, Float:X, Float:Y, Float:Z) { new Float:oldpos[3], Float:temppos[3]; GetVehiclePos(VehcileID, oldpos[0], oldpos[1], oldpos[2]); temppos[0] = (oldpos[0] -X); temppos[1] = (oldpos[1] -Y); temppos[2] = (oldpos[2] -Z); if(((temppos[0] < radius) && (temppos[0] > -radius)) && ((temppos[1] < radius) && (temppos[1] > -radius)) && ((temppos[2] < radius) && (temppos[2] > -radius))) { return true; } return false; }
Or you could just use IsPlayerInRangeOfPoint.
|
shitload of errors
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_PASSENGER)
{
if (GetVehicleModel(vehicleid) == 425)
{
SetPlayerPos(playerid, 2821.106934, -2764.664307, 72.58432

;
SetPlayerFacingAngle(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 1);
Timer1[playerid] = SetTimerEx("HornA", 60000, 1, "i", playerid);
Timer2[playerid] = SetTimerEx("HornB", 60500, 1, "i", playerid);
IsInAmb[playerid] = vehicleid;
}
}
return 1;
}