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GetXYInFrontOfPlayer(playerid, &Float , &Float:y, Float:distance){ new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); } |
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new Float , Float:y, Float:z;GetPlayerPos(playerid, x, y, z); GetXYInFrontOfPlayer(playerid, x, y, 5.0); SetPlayerPos(playerid, x, y, z); |
.
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
if(PlayerToPoint(20, i,1133.0699,-9.5731,1000.6797))
{//Restaurant Entrance
GameTextForPlayer(i, "~Y~Restaurant, 5000, 1);
SetPlayerInterior(i, 4);
SetPlayerPos(i,1022.599975,-1123.699951,23.799999);
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, WALL COORD X, WALL COORD Y, WALL COORD Z))
{
SetPlayerPos(playerid,TELEPORT X,TELEPORT Y,TELEPORT Z);
}
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Originally Posted by jameskmonger
Код:
if(IsPlayerInRangeOfPoint(playerid, 5.0, WALL COORD X, WALL COORD Y, WALL COORD Z))
{
SetPlayerPos(playerid,TELEPORT X,TELEPORT Y,TELEPORT Z);
}
The "TELEPORT #" is the coordinates that you want to tele to. |
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_ONFOOT)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, WALL COORD X, WALL COORD Y, WALL COORD Z))
{
SetPlayerPos(playerid,TELEPORT X,TELEPORT Y,TELEPORT Z);
}
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Originally Posted by SuperS82
Most likely in OnPlayerStateChange. Not too sure, I've never used IsPlayerInRangeOfPoint.
Try this: Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_ONFOOT)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, WALL COORD X, WALL COORD Y, WALL COORD Z))
{
SetPlayerPos(playerid,TELEPORT X,TELEPORT Y,TELEPORT Z);
}
![]() Let me know if it works for ya |