a warning. -
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(login,5,cmdtext);
dcmd(REGISTER,8,cmdtext);
dcmd(kick,4,cmdtext);
dcmd(ban,3,cmdtext);
dcmd(v,1,cmdtext);
dcmd(explode,7,cmdtext);
dcmd(gmx,3,cmdtext);
dcmd(announce,8,cmdtext);
dcmd(gethere,7,cmdtext);
dcmd(help,4,cmdtext);
dcmd(givepm,6,cmdtext);
dcmd(takepm,6,cmdtext);
dcmd(GOTO,4,cmdtext);
dcmd(goal,4,cmdtext);
dcmd(pshop,5,cmdtext);
dcmd(shop,4,cmdtext);
dcmd(acmds,5,cmdtext);
dcmd(kill,4,cmdtext);
dcmd(cmds,4,cmdtext);
dcmd(pcmds,5,cmdtext);
dcmd(report,6,cmdtext);
dcmd(makeadmin,9,cmdtext);
dcmd(stats,5,cmdtext);
dcmd(pstats,6,cmdtext);
dcmd(spec,4,cmdtext);
dcmd(specoff,7,cmdtext);
dcmd(me,2,cmdtext);
dcmd(endmission,10,cmdtext);
dcmd(disguise,8,cmdtext);
dcmd(disguise2,9,cmdtext);
dcmd(clearchat,9,cmdtext);
dcmd(website,7,cmdtext);
dcmd(rules,5,cmdtext);
dcmd(slap,4,cmdtext);
dcmd(admins,6,cmdtext);
dcmd(god,3,cmdtext);
dcmd(ungod,5,cmdtext);
return SendClientMessage(playerid,COLOR_NOTICE,"You typed a unknown command! Use /cmds for existing commands!"); // the line where the warning is
return 0;
}
-------------------------------------------------------------------------------------------
Also i have another problem, I am using playerchatbubble. But when i talk in admin chat people can read what i say :S (in the admin chat ofcourse)
Re: a warning. -
Re: a warning. -
ok ty, 1 thing left. When i talk in admin chat it appears in chat bubble also :S
Re: a warning. -
Re: a warning. -
pawn Код:
public OnPlayerText(playerid, text[])
{
SetPlayerChatBubble(playerid, text, chat, 50.0, 5000);
new string[256];
if(text[0] == '@')
{
format(string, sizeof(string), "[Team Admin Chat] %s(%i): %s", pInfo[playerid][name], playerid, text[1]);
for(new j = 0; j < MAX_PLAYERS; j++)
{
if(IsPlayerConnected(j) && pInfo[j][level] > 1) SendClientMessage(j, COLOR_NOTICE, string);
}
return 0;
}
Re: a warning. -
pawn Код:
public OnPlayerText(playerid, text[])
{
new
string[128];
if(pInfo[playerid][level] > 1 && text[0] == '@')
{
format(string, 128, "[Team Admin Chat] %s(%i): %s", pInfo[playerid][name], playerid, text[1]);
for(new j = 0; j < MAX_PLAYERS; j++)
{
if(IsPlayerConnected(j) && pInfo[j][level] > 1) SendClientMessage(j, COLOR_NOTICE, string);
}
return true;
}
else SetPlayerChatBubble(playerid, text, chat, 50.0, 5000);
return true;
}