#include <a_npc>
#define NUM_PLAYBACK_FILES 5
new gPlaybackFileCycle=1;
//------------------------------------------
main(){}
public OnNPCConnect(myplayerid)
{
NextPlayback();
return 1;
}
NextPlayback()
{
StartRecordingPlayback(PLAYER_RECORDING_TYPE_ONFOOT,"train_sf_to_lv1");
gPlaybackFileCycle++;
}
public OnRecordingPlaybackEnd()
{
NextPlayback();
NextPlayback()
{
if(gPlaybackFileCycle = 0){
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER,"train_sf_to_lv1");
}
if(gPlaybackFileCycle = 1){
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER,"train_sf_to_lv1");
}
gPlaybackFileCycle++;
}
}
public OnRecordingPlaybackEnd()
{
if(gPlaybackFileCycle = 1){
gPlaybackFileCycle = 1000;
}
if(gPlaybackFileCycle = 1){
gPlaybackFileCycle = 1;
NextPlayback();
}
if(gPlaybackFileCycle = 1000){
gPlaybackFileCycle = 1;
NextPlayback();
}
}
The errors and warnings: C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(28) : error 001: expected token: ";", but found "{" C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(28) : warning 217: loose indentation C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(29) : warning 211: possibly unintended assignment C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(32) : warning 211: possibly unintended assignment C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(37) : warning 217: loose indentation C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(42) : error 021: symbol already defined: "OnRecordingPlaybackEnd" C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(43) : warning 211: possibly unintended assignment C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(46) : warning 211: possibly unintended assignment C:\spellen\GTA Games\Sa-mp 0.3\sa-mp 0.3a\npcmodes\NPC_work.pwn(50) : warning 211: possibly unintended assignment Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.
Originally Posted by GangMember211
Whats standing on rule number 28?
|
#include <a_npc>
#define NUM_PLAYBACK_FILES 5
new gPlaybackFileCycle=1;
//------------------------------------------
main(){}
public OnNPCConnect(myplayerid)
{
NextPlayback();
return 1;
}
NextPlayback()
{
StartRecordingPlayback(PLAYER_RECORDING_TYPE_ONFOOT,"train_sf_to_lv1");
gPlaybackFileCycle++;
}
public OnRecordingPlaybackEnd()
{
NextPlayback();
NextPlayback();
if(gPlaybackFileCycle = 0) {
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER,"train_sf_to_lv1");
}
if(gPlaybackFileCycle = 1) {
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER,"train_sf_to_lv1");
}
gPlaybackFileCycle++;
return 1;
}
public OnRecordingPlaybackEnd()
{
if(gPlaybackFileCycle = 1){
gPlaybackFileCycle = 1000;
}
if(gPlaybackFileCycle = 1){
gPlaybackFileCycle = 1;
NextPlayback();
}
if(gPlaybackFileCycle = 1000){
gPlaybackFileCycle = 1;
NextPlayback();
}
return 1;
}