How to emule "/q" - Printable Version
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+---- Thread: How to emule "/q" (
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How to emule "/q" -
vga_yankee - 11.01.2010
that.. how to close the game of any player??
how to emule.. /q command?
thnxx
Re: How to emule "/q" -
Finn - 11.01.2010
https://sampwiki.blast.hk/wiki/Kick
Edit: Oh sorry, CLOSE the game. It's not possible I guess.
Try finding a function that crashes the game of a player. (lol)
Re: How to emule "/q" -
Think - 11.01.2010
i used to have a script that will crash you, lemme search it lol
pawn Код:
SetPlayerPos(playa,-1119.63,-1908.58,75.99);
GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 1000, 0);
GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 2000, 1);
GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 3000, 2);
GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 4000, 3);
GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 5000, 4);
GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 6000, 5);
GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 7000, 6);
Just put this @ your `quit` function
Re: How to emule "/q" -
MaykoX - 12.01.2010
if(strcmp(cmd, "/q", true) == 0)
{
Ban(giveplayerid);
return 1;
}
:P
Re: How to emule "/q" -
TheChaoz - 12.01.2010
u can use:
pawn Код:
if (strcmp("/tucomando", cmdtext, true) == 0){
Kick(playerid);
return 1;
}
Quote:
Originally Posted by MaykoX
if(strcmp(cmd, "/q", true) == 0)
{
Ban(giveplayerid);
return 1;
}
:P
|
what is that
Re: How to emule "/q" -
Correlli - 12.01.2010
Quote:
Originally Posted by MaykoX
if(strcmp(cmd, "/q", true) == 0)
{
Ban(giveplayerid);
return 1;
}
:P
|
That won't work, because /q is a client-side command.
Re: How to emule "/q" -
Jakku - 12.01.2010
Quote:
Originally Posted by MaykoX
if(strcmp(cmd, "/q", true) == 0)
{
Ban(giveplayerid);
return 1;
}
:P
|
Will have no effect. You have to define giveplayerid
Re: How to emule "/q" -
Correlli - 12.01.2010
Quote:
Originally Posted by Jakku
Will have no effect. You have to define giveplayerid
|
It won't have effect anyway since you can't use client-side commands in the SA:MP PAWN.
Re: How to emule "/q" - WackoX - 12.01.2010
Quote:
Originally Posted by Pandabeer1337
i used to have a script that will crash you, lemme search it lol
pawn Код:
SetPlayerPos(playa,-1119.63,-1908.58,75.99); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 1000, 0); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 2000, 1); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 3000, 2); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 4000, 3); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 5000, 4); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 6000, 5); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 7000, 6);
Just put this @ your `quit` function
|
Or just simply:
pawn Код:
GameTextForPlayer(playa, "~~~", 1000, 1);
Re: How to emule "/q" -
V1ceC1ty - 12.01.2010
Quote:
Originally Posted by WackoX
Quote:
Originally Posted by Pandabeer1337
i used to have a script that will crash you, lemme search it lol
pawn Код:
SetPlayerPos(playa,-1119.63,-1908.58,75.99); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 1000, 0); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 2000, 1); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 3000, 2); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 4000, 3); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 5000, 4); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 6000, 5); GameTextForPlayer(playa, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 7000, 6);
Just put this @ your `quit` function
|
Or just simply:
pawn Код:
GameTextForPlayer(playa, "~~~", 1000, 1);
|
I think using ~~~ in using game text crashes everyone although it might just be for GameTextForAll.