Percentage issues ? - Printable Version
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Percentage issues ? -
Kyosaur - 10.01.2010
There seems to be some problems when ever i try to subtract a certain percentage from a number, is anyone else having this problem? I made this small function just to test, but it doesn't seem to be working, it always prints 0 for some reason. I know the math is right, but pawn just wont do it correctly for some strange reason (is it due to SALING_LOSE_PERCENT/100 equaling a float value ?). Im just completely out of ideas.
Help pl0x ?
pawn Код:
stock TestSell(pricee)
{
printf(" **** %d", ((SALING_LOSE_PERCENTAGE/100)*pricee)); //SALING_LOSE_PERCENTAGE = 50 and pricee = 100
return 1;
}
Re: Percentage issues ? -
dice7 - 10.01.2010
50/100 = 0.5 and integers get rounded down, so It's 0
Re: Percentage issues ? -
Puffmac - 10.01.2010
You need to use Floats, since decimal places are involved.
Re: Percentage issues ? -
Kyosaur - 10.01.2010
Quote:
Originally Posted by dice7
50/100 = 0.5 and integers get rounded down, so It's 0
|
Quote:
Originally Posted by Puffmac
You need to use Floats, since decimal places are involved.
|
I thought that might be the case. Even when i convert everything to floats, it still gives a wrong answer. Instead of zero though, its giving me 1112014848 now lol. argh, i never imagined 5th grade material would be such a nightmare.
Re: Percentage issues ? -
Finn - 10.01.2010
%d ---->
%f
Re: Percentage issues ? -
Kyosaur - 10.01.2010
Quote:
Originally Posted by Finn
%d ----> %f
|
lmfao, thank you. I must be drunk.
Re: Percentage issues ? -
iLinx - 11.01.2010
you could also cast as a float, try
Код:
printf(" **** %d", ((float)(SALING_LOSE_PERCENTAGE/100)*pricee));
dunno if its possible in pawn, im sure it is though