SA-MP Forums Archive
Gun unlocking after certain kills - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Gun unlocking after certain kills (/showthread.php?tid=119370)



Gun unlocking after certain kills - string227 - 08.01.2010

Is it possible in SA-MP To reward a player with a new gun after a certain number of kills and have a 50/50 chance on getting?

For example, a player will spawn with a 50% Chance of starting with a pistol or an SD Pistols and after 3 kills or so they get another 33% on getting another gun? Could it be done?


Re: Gun unlocking after certain kills - bobmarley137 - 08.01.2010

Variables++ and random();


Re: Gun unlocking after certain kills - string227 - 08.01.2010

Any more giving info on Variables++


Re: Gun unlocking after certain kills - Think - 08.01.2010

Quote:
Originally Posted by string227
Any more giving info on Variables++
like this;

#define MAX_SERVER_SLOTS 10

new pChance[MAX_SERVER_SLOTS];

OnPlayerDeath:

pChance[killerid] += random(100);

if(pChance[killerid] > 100) {
GivePlayerWeapon(playerid, 38, 10000);
}


something like this, perfect it correct the code, im on my laptop so i dunno the exact syntax