dcmd_invisible(playerid, cmdtext[])
{
#pragma unused cmdtext
if(pInfo[playerid][Level] < 2) return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be level 2 to become invisible");
SetPlayerPos(playerid,0.00,0.00,0.00);
Invisible[playerid] = 1;
SendClientMessage(playerid,COLOR_LIGHTGREEN,"You are now invisible");
return 1;
}
dcmd_invisibleoff(playerid, cmdtext[])
{
#pragma unused cmdtext
if(pInfo[playerid][Level] < 2) return SendClientMessage(playerid,COLOR_RED,"ERROR: You're not invisible!");
if(Invisible[playerid] == 0) return SendClientMessage(playerid,COLOR_RED,"ERROR: You're not invisible!");
Invisible[playerid] = 0;
SendClientMessage(playerid,COLOR_LIGHTGREEN,"You are now visible!");
return 1;
public OnPlayerUpdate(playerid)
{
if(GetPlayerPing(playerid) >= 750)
{
[...]
}
if(GetPlayerWeapon(playerid) == 38)
{
[...]
}
if(Invisible[playerid])return 0;
return 1;
}
}
dcmd_invisible(playerid, cmdtext[])
dcmd_invisible(playerid, params[])
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Originally Posted by [HiC
TheKiller ]
pawn Код:
pawn Код:
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Originally Posted by _Vortex
pawn Код:
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if(Invisible[playerid])return 0;
return 1;
// invisible == 0
// not invisible == 1
OnPlayerUpdate(playerid)
{
return invisible; // would return 1 is he's not and 0 if he is.
}
dcmd_invisible(playerid, cmdtext[])
{
#pragma unused cmdtext
if(pInfo[playerid][Level] < 2) return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be level 2 to become invisible");
else
SetPlayerPos(playerid,0.00,0.00,0.00);
Invisible[playerid] = 1;
SendClientMessage(playerid,COLOR_LIGHTGREEN,"You are now invisible");
return 1;
}
dcmd_invisibleoff(playerid, cmdtext[])
{
#pragma unused cmdtext
if(pInfo[playerid][Level] < 2) return SendClientMessage(playerid,COLOR_RED,"ERROR: You're not invisible!");
else
if(Invisible[playerid] == 0) return SendClientMessage(playerid,COLOR_RED,"ERROR: You're not invisible!");
else
Invisible[playerid] = 0;
SendClientMessage(playerid,COLOR_LIGHTGREEN,"You are now visible!");
return 1;
public OnPlayerUpdate(playerid)
{
if(GetPlayerPing(playerid) >= 750)
{
[...]
}
if(GetPlayerWeapon(playerid) == 38)
{
[...]
}
if(Invisible[playerid])return 0;
return 1;
}
}
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Originally Posted by _Saif_
Код:
dcmd_invisible(playerid, cmdtext[])
{
#pragma unused cmdtext
if(pInfo[playerid][Level] < 2) return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be level 2 to become invisible");
else
SetPlayerPos(playerid,0.00,0.00,0.00);
Invisible[playerid] = 1;
SendClientMessage(playerid,COLOR_LIGHTGREEN,"You are now invisible");
return 1;
}
dcmd_invisibleoff(playerid, cmdtext[])
{
#pragma unused cmdtext
if(pInfo[playerid][Level] < 2) return SendClientMessage(playerid,COLOR_RED,"ERROR: You're not invisible!");
else
if(Invisible[playerid] == 0) return SendClientMessage(playerid,COLOR_RED,"ERROR: You're not invisible!");
else
Invisible[playerid] = 0;
SendClientMessage(playerid,COLOR_LIGHTGREEN,"You are now visible!");
return 1;
public OnPlayerUpdate(playerid)
{
if(GetPlayerPing(playerid) >= 750)
{
[...]
}
if(GetPlayerWeapon(playerid) == 38)
{
[...]
}
if(Invisible[playerid])return 0;
return 1;
}
}
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