Ask about new fuction. - Printable Version
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Ask about new fuction. -
boynumber5 - 07.01.2010
i'm confuse between fuction strcmp with new fuction dcmd.
any fuction is good more than and help explain about dcmd.
sorry for my bad english.
Re: Ask about new fuction. -
introzen - 07.01.2010
I don't think anyone understands what you just wrote. Could you try to be more specific and explain more.
Sorry.
Re: Ask about new fuction. -
BP13 - 07.01.2010
Quote:
Originally Posted by boynumber5
i'm confuse between fuction strcmp with new fuction dcmd.
any fuction is good more than and help explain about dcmd.
sorry for my bad english.
|
Quote:
Originally Posted by IntrozeN
I don't think anyone understands what you just wrote. Could you try to be more specific and explain more.
Sorry.
|
He is confused with strcmp and dcmd command systems. He is wondering which one is better and he needs help explaining about how to use dcmd and how it works.
Re: Ask about new fuction. -
boynumber5 - 09.01.2010
yes, can you explain that for me please !!
Re: Ask about new fuction. -
dice7 - 09.01.2010
You put this on the top of your gm
pawn Код:
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
Creating the command
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(heal, 4, cmdtext); //this is the same as if(strcmp(cmdtext, "/heal", true) == 0)
return 0;
}
The actual command itself. Put this on the very bottom of your script
This command will heal a player of your choice (the same example as on wiki)
playerid is the same as the player who typed the command
params, which is always a string!, is the text the player typed AFTER /heal.
So if the player typed "/heal 25", params will be "25"
pawn Код:
dcmd_heal(playerid, params[])
{
if (strlen(params)) //if the lenght of "params" is more then zero (if the player actually typed anything after /heal)
{
id = strval(params);
if (IsPlayerConnected(id))
{
SetPlayerHealth(id, 100.0);
SendClientMessage(id, 0x00FF00AA, "You have been healed");
SendClientMessage(playerid, 0x00FF00AA, "Player healed");
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Player not found");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Usage: /heal <playerid>");
}
return 1;
}