Cars facing Angel - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Cars facing Angel (
/showthread.php?tid=119128)
Cars facing Angel -
TheGtaLover - 06.01.2010
topic says it. How to get cars facing angels?
Re: Cars facing Angel -
Nero_3D - 06.01.2010
GetVehicleZAngle
Re: Cars facing Angel -
patchkinson - 06.01.2010
map some angels, and put the car facing those angels, shud be a pretty sight eh ^^
Re: Cars facing Angel -
Lajko1 - 06.01.2010
amm its ''model id,X,Y,Z,Facing Angel,Color 1,Color 2" i think so
so look for Facing angel
if u have Example
AddStaticVehicle(411,111.11,222.22,333.33,FACING ANGEL,0,0); its the numbers before color if u mean this ..
EDIT: but i think u need this what Joker post
Re: Cars facing Angel -
kmzr - 06.01.2010
*angle*
Re: Cars facing Angel -
Retardedwolf - 07.01.2010
Quote:
Originally Posted by kmzr
*angle*
|
*FIX* He wants to make the vehicles' facing angle to the angel.
pawn Код:
new Float:angle;
GetVehicleZAngle(angelsid, angle); \\Angel's vehicle id
SetVehicleZAngle(vehicleid,angle);
SendClientMessage(playerid, 0xFFFFFFFF, "You are now facing the angels' vehicle.");