//-------------This code was designed by tAxI aka Necrioss------------// //-------------------email <::> cptnsausage@hotmail.com--------------------// //---------If you are having problems please feel free to contact me-------// Licence: tAxI's RPG/Freeroam World Unlimited V3 - GM Package for SA-MP Multiplayer Modification of Grand Theft Auto - San Andreas. Copyright © 2008 Chris Johnstone (tAxI/Necrioss) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. LICENCE AGREEMENT: THIS SCRIPT IS PROPERTY OF Chris Johnstone AKA tAxI (EXCEPT WHERE INDICATED BY THE CREDITS SECTION FOLLOWING THIS ANNOUNCEMENT) AND ANY ATTEMPT BY PERSONS TO COPY THIS CODE AND RELEASE IT WITHOUT CREDIT TO THE DUE ORIGINAL AUTHOR/AUTHORS WILL BE CONSIDERED A DIRECT BREACH OF THE: GNU General Public Licence (http://www.gnu.org/licenses/gpl-3.0.html) PLEASE TAKE TIME TO REVIEW THIS LICENCE AGREEMENT BEFORE ALTERING THIS SCRIPT PACKAGE - PLEASE NOTE THAT THIS ALSO MAKES THE USE OF THIS SCRIPT FOR COMMERCIAL PURPOSES WHEREBY AN INDIVIDUAL RECIEVES ANY TYPE OF FINANCIAL GAIN IS A CRIMINAL OFFENCE AND WILL BE TREATED AS SUCH! IF YOU DO NOT AGREE TO THE LICENCE TERMS DETAILED THEN PLEASE CL0SE THIS FILE NOW! ----------------------------------------------------------------------------------------- CREDITS: SCRIPT DESIGN AND CONCEPT - Chris Johnstone [AKA] tAxI [AKA] Necrioss ORIGINAL VEHICLE HEALTH BAR DESIGN - Mr Tapes -----------------------------------------------------------------------------------------
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); and SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
if(strcmp(cmd, "/call", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Usage: /call [playerid]"); return 1; } giveplayerid = strval(tmp); if (PlayerInfo[playerid][logged] != 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to make a phone call!"); return 1; } if (GetPlayerMoney(playerid) < CALL_UNIT_COST) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You do not have enough money to make a phone call!"); return 1; } if (giveplayerid == playerid) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You cannot call yourself!"); return 1; } if (!(IsPlayerConnected(giveplayerid))) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Inactive player id!"); return 1; } if (Calling[playerid] > -1) { GetPlayerName(Calling[playerid], giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "You are already on the phone to %s!", giveplayer); SendClientMessage(playerid, COLOR_BRIGHTRED, string); return 1; } if (Calling[giveplayerid] > -1) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "%s is already on the phone, try again later", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); return 1; } else GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s is ringing you, type /answer to answer the call or /hangup to ignore it", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "You are ringing %s", giveplayer); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); SendClientMessage(playerid, COLOR_GREEN, string); Calling[playerid] = giveplayerid; Calling[giveplayerid] = playerid; Callerid[playerid] = 1; return 1; } if(strcmp(cmd, "/answer", true) == 0) { if (PlayerInfo[playerid][logged] != 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to answer a phone call!"); return 1; } if (Calling[playerid] == -1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Nobody is calling you!"); return 1; } if (Answered[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You are already on the phone!"); return 1; } else GetPlayerName(Calling[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s has answered your call, talk away", sendername); SendClientMessage(Calling[playerid], COLOR_GREEN, string); format(string, sizeof(string), "You have answered %s's call, talk away", giveplayer); SendClientMessage(playerid, COLOR_GREEN, string); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); Answered[playerid] = 1; Answered[Calling[playerid]] = 1; Callerid[Calling[playerid]] = 1; return 1; } if(strcmp(cmd, "/hangup", true) == 0) { if (PlayerInfo[playerid][logged] != 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to hang up a phone call!"); return 1; } if (Calling[playerid] == -1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are not on the phone!"); return 1; } else { GetPlayerName(Calling[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s has hung up the phone on you", sendername); SendClientMessage(Calling[playerid], COLOR_LIGHTBLUE, string); format(string, sizeof(string), "You have hung up on %s", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); Calling[playerid] = -1; Answered[playerid] = 0; Callerid[playerid] = 0; } return 1; }
Originally Posted by y0sh1
Bugs Found (yes ill keep on annoing you taxi ):
1. When i drive someones car and he does /callcar i crash sometimes, when i join back hes invisible or if i dont crash he can also be invisible. 2. /lock and /unlock dont work ( you didnt change /vlock /vunlock to /lock /unlock) 3. when im a passenger i can type /callcar ( this is annoing cuz then sometimes the car spawn infront of the one your in, suggestion to put a security on it like 1 time /callcar per 10/20 seconds ) EDIT: Since 0.2.2 is out make a 0.2.2 version with /call that you get you phone and on awnser get it and on hang op putting it away This is controlled by: Код:
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); and SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); Код:
if(strcmp(cmd, "/call", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Usage: /call [playerid]"); return 1; } giveplayerid = strval(tmp); if (PlayerInfo[playerid][logged] != 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to make a phone call!"); return 1; } if (GetPlayerMoney(playerid) < CALL_UNIT_COST) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You do not have enough money to make a phone call!"); return 1; } if (giveplayerid == playerid) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You cannot call yourself!"); return 1; } if (!(IsPlayerConnected(giveplayerid))) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Inactive player id!"); return 1; } if (Calling[playerid] > -1) { GetPlayerName(Calling[playerid], giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "You are already on the phone to %s!", giveplayer); SendClientMessage(playerid, COLOR_BRIGHTRED, string); return 1; } if (Calling[giveplayerid] > -1) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "%s is already on the phone, try again later", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); return 1; } else GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s is ringing you, type /answer to answer the call or /hangup to ignore it", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "You are ringing %s", giveplayer); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); SendClientMessage(playerid, COLOR_GREEN, string); Calling[playerid] = giveplayerid; Calling[giveplayerid] = playerid; Callerid[playerid] = 1; return 1; } if(strcmp(cmd, "/answer", true) == 0) { if (PlayerInfo[playerid][logged] != 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to answer a phone call!"); return 1; } if (Calling[playerid] == -1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Nobody is calling you!"); return 1; } if (Answered[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You are already on the phone!"); return 1; } else GetPlayerName(Calling[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s has answered your call, talk away", sendername); SendClientMessage(Calling[playerid], COLOR_GREEN, string); format(string, sizeof(string), "You have answered %s's call, talk away", giveplayer); SendClientMessage(playerid, COLOR_GREEN, string); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); Answered[playerid] = 1; Answered[Calling[playerid]] = 1; Callerid[Calling[playerid]] = 1; return 1; } if(strcmp(cmd, "/hangup", true) == 0) { if (PlayerInfo[playerid][logged] != 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to hang up a phone call!"); return 1; } if (Calling[playerid] == -1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are not on the phone!"); return 1; } else { GetPlayerName(Calling[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s has hung up the phone on you", sendername); SendClientMessage(Calling[playerid], COLOR_LIGHTBLUE, string); format(string, sizeof(string), "You have hung up on %s", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); Calling[playerid] = -1; Answered[playerid] = 0; Callerid[playerid] = 0; } return 1; } |
[00:14] >------------------------------------------------ [00:14] tAxI's Vehicle System Is Initialising, Please Wait... [00:14] >------------------------------------------------ [00:14] [00:14] >------------------------------------------------ [00:14] Verifying tAxI_SYS_SETUP/tAxI_vehicles_setup.tAxI (Complete) - 34 Vehicle Spawns Verified! [00:14] >------------------------------------------------ [00:14] [00:14] >------------------------------------------------ [00:14] --:: Vehicle 1 (Nevada) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 2 (Andromada) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 3 (Shamal) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 4 (Shamal) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 5 (Dodo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 6 (Dodo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 7 (Dodo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 8 (Dodo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 9 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 10 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 11 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 12 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 13 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 14 (Hunter) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 15 (Rustler) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 16 (Rustler) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 17 (Rustler) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 18 (Rustler) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 19 (Hydra) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 20 (Barracks) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 21 (Barracks) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 22 (Cargobob) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 23 (Cargobob) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 24 (Leviathan) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 25 (Leviathan) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 26 (Raindance) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 27 (Raindance) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 28 (Maverick) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 29 (Maverick) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 30 (Maverick) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 31 (Maverick) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 32 (Turismo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 33 (Banshee) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 34 (Banshee) successfully Loaded and placed - owner: [null] ::-- [00:14] [00:14] >------------------------------------------------ [00:14] Fuelling Up Vehicle ID: 1 / Type: Nevada [00:14] Fuelling Up Vehicle ID: 2 / Type: Andromada [00:14] Fuelling Up Vehicle ID: 3 / Type: Shamal [00:14] Fuelling Up Vehicle ID: 4 / Type: Shamal [00:14] Fuelling Up Vehicle ID: 5 / Type: Dodo [00:14] Fuelling Up Vehicle ID: 6 / Type: Dodo [00:14] Fuelling Up Vehicle ID: 7 / Type: Dodo [00:14] Fuelling Up Vehicle ID: 8 / Type: Dodo [00:14] Fuelling Up Vehicle ID: 9 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 10 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 11 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 12 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 13 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 14 / Type: Hunter [00:14] Fuelling Up Vehicle ID: 15 / Type: Rustler [00:14] Fuelling Up Vehicle ID: 16 / Type: Rustler [00:14] Fuelling Up Vehicle ID: 17 / Type: Rustler [00:14] Fuelling Up Vehicle ID: 18 / Type: Rustler [00:14] Fuelling Up Vehicle ID: 19 / Type: Hydra [00:14] Fuelling Up Vehicle ID: 20 / Type: Barracks [00:14] Fuelling Up Vehicle ID: 21 / Type: Barracks [00:14] Fuelling Up Vehicle ID: 22 / Type: Cargobob [00:14] Fuelling Up Vehicle ID: 23 / Type: Cargobob [00:14] Fuelling Up Vehicle ID: 24 / Type: Leviathan [00:14] Fuelling Up Vehicle ID: 25 / Type: Leviathan [00:14] Fuelling Up Vehicle ID: 26 / Type: Raindance [00:14] Fuelling Up Vehicle ID: 27 / Type: Raindance [00:14] Fuelling Up Vehicle ID: 28 / Type: Maverick [00:14] Fuelling Up Vehicle ID: 29 / Type: Maverick [00:14] Fuelling Up Vehicle ID: 30 / Type: Maverick [00:14] Fuelling Up Vehicle ID: 31 / Type: Maverick [00:14] Fuelling Up Vehicle ID: 32 / Type: Turismo [00:14] Fuelling Up Vehicle ID: 33 / Type: Banshee [00:14] [00:14] [00:14] ---------------------------------- [00:14] tAxI's RPG/Freeroam World [v0.2.5] [00:14] ----------------------------------
Originally Posted by Lohner91
Hello,
thank you for the nice Gamemode! Its very very good. But i have a Question... Wehn i add a car in the Vehicle Setup File my GTA crash when i will start it (not the Server) Код:
[00:14] >------------------------------------------------ [00:14] tAxI's Vehicle System Is Initialising, Please Wait... [00:14] >------------------------------------------------ [00:14] [00:14] >------------------------------------------------ [00:14] Verifying tAxI_SYS_SETUP/tAxI_vehicles_setup.tAxI (Complete) - 34 Vehicle Spawns Verified! [00:14] >------------------------------------------------ [00:14] [00:14] >------------------------------------------------ [00:14] --:: Vehicle 1 (Nevada) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 2 (Andromada) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 3 (Shamal) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 4 (Shamal) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 5 (Dodo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 6 (Dodo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 7 (Dodo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 8 (Dodo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 9 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 10 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 11 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 12 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 13 (Monster Truck) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 14 (Hunter) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 15 (Rustler) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 16 (Rustler) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 17 (Rustler) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 18 (Rustler) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 19 (Hydra) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 20 (Barracks) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 21 (Barracks) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 22 (Cargobob) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 23 (Cargobob) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 24 (Leviathan) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 25 (Leviathan) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 26 (Raindance) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 27 (Raindance) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 28 (Maverick) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 29 (Maverick) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 30 (Maverick) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 31 (Maverick) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 32 (Turismo) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 33 (Banshee) successfully Loaded and placed - owner: [null] ::-- [00:14] --:: Vehicle 34 (Banshee) successfully Loaded and placed - owner: [null] ::-- [00:14] [00:14] >------------------------------------------------ [00:14] Fuelling Up Vehicle ID: 1 / Type: Nevada [00:14] Fuelling Up Vehicle ID: 2 / Type: Andromada [00:14] Fuelling Up Vehicle ID: 3 / Type: Shamal [00:14] Fuelling Up Vehicle ID: 4 / Type: Shamal [00:14] Fuelling Up Vehicle ID: 5 / Type: Dodo [00:14] Fuelling Up Vehicle ID: 6 / Type: Dodo [00:14] Fuelling Up Vehicle ID: 7 / Type: Dodo [00:14] Fuelling Up Vehicle ID: 8 / Type: Dodo [00:14] Fuelling Up Vehicle ID: 9 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 10 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 11 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 12 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 13 / Type: Monster Truck [00:14] Fuelling Up Vehicle ID: 14 / Type: Hunter [00:14] Fuelling Up Vehicle ID: 15 / Type: Rustler [00:14] Fuelling Up Vehicle ID: 16 / Type: Rustler [00:14] Fuelling Up Vehicle ID: 17 / Type: Rustler [00:14] Fuelling Up Vehicle ID: 18 / Type: Rustler [00:14] Fuelling Up Vehicle ID: 19 / Type: Hydra [00:14] Fuelling Up Vehicle ID: 20 / Type: Barracks [00:14] Fuelling Up Vehicle ID: 21 / Type: Barracks [00:14] Fuelling Up Vehicle ID: 22 / Type: Cargobob [00:14] Fuelling Up Vehicle ID: 23 / Type: Cargobob [00:14] Fuelling Up Vehicle ID: 24 / Type: Leviathan [00:14] Fuelling Up Vehicle ID: 25 / Type: Leviathan [00:14] Fuelling Up Vehicle ID: 26 / Type: Raindance [00:14] Fuelling Up Vehicle ID: 27 / Type: Raindance [00:14] Fuelling Up Vehicle ID: 28 / Type: Maverick [00:14] Fuelling Up Vehicle ID: 29 / Type: Maverick [00:14] Fuelling Up Vehicle ID: 30 / Type: Maverick [00:14] Fuelling Up Vehicle ID: 31 / Type: Maverick [00:14] Fuelling Up Vehicle ID: 32 / Type: Turismo [00:14] Fuelling Up Vehicle ID: 33 / Type: Banshee [00:14] [00:14] [00:14] ---------------------------------- [00:14] tAxI's RPG/Freeroam World [v0.2.5] [00:14] ---------------------------------- I don`t know what to do, please help me. |