if(strcmp("/levelup", cmdtext, true) == 0) { if(gPlayerLogged[playerid] == 1) { if(PlayerInfo[playerid][pLevel] == 0) { if(nauda >= 1) { SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tu nopirki 1 limeni"); SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tagad tu vari izmantot komandu /count"); PlayerInfo[playerid][pLevel] = 1; return 1; } } } else return SendClientMessage(playerid, COLOR_WHITE, "[Kluda:] Tev vispirms ir jaielogojas"); }
if(strcmp("/levelup", cmdtext, true) == 0)
{
if(gPlayerLogged[playerid] == 1)
{
if(PlayerInfo[playerid][pLevel] == 0)
{
if(nauda >= 1)
{
SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tu nopirki 1 limeni");
SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tagad tu vari izmantot komandu /count");
PlayerInfo[playerid][pLevel] = 1;
}
}
}
else SendClientMessage(playerid, COLOR_WHITE, "[Kluda:] Tev vispirms ir jaielogojas");
return 1;
}
Originally Posted by dice7
Try removing the else, so there will only be the return
|
if(strcmp("/levelup", cmdtext, true, 10) == 0) { if(gPlayerLogged[playerid] == 1) { if(PlayerInfo[playerid][pLevel] == 0) { if(nauda >= 1) { SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tu nopirki 1 limeni"); SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tagad tu vari izmantot komandu /count"); PlayerInfo[playerid][pLevel] = 1; return 1; } } } return SendClientMessage(playerid, COLOR_GREY, "[Kluda:] Tev vispirms ir jaielogojas"); }
Originally Posted by rumbiic
Quote:
Код:
if(strcmp("/levelup", cmdtext, true, 10) == 0) { if(gPlayerLogged[playerid] == 1) { if(PlayerInfo[playerid][pLevel] == 0) { if(nauda >= 1) { SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tu nopirki 1 limeni"); SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tagad tu vari izmantot komandu /count"); PlayerInfo[playerid][pLevel] = 1; return 1; } } } return SendClientMessage(playerid, COLOR_GREY, "[Kluda:] Tev vispirms ir jaielogojas"); } |
if(strcmp("/levelup", cmdtext, true, 10) == 0)
{
if(gPlayerLogged[playerid] == 1)
{
if(PlayerInfo[playerid][pLevel] == 0)
{
if(nauda >= 1)
{
SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tu nopirki 1 limeni");
SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tagad tu vari izmantot komandu /count");
PlayerInfo[playerid][pLevel] = 1;
return 1;
}
//SendClientMessage(playerid, color, "you need to be level 0"):
return 1;
}
//SendClientMessage(playerid, color, "you need to be logged"):
return 1;
}
return SendClientMessage(playerid, COLOR_GREY, "[Kluda:] Tev vispirms ir jaielogojas");
}
Originally Posted by dice7
pawn Код:
|
Originally Posted by Merlо
Try it:
pawn Код:
|
public OnPlayerCommandText(playerid, cmdtext[])
{
new idx;
new string[256];
new cmd[256];
new tmp[256];
cmd = strtok(cmdtext, idx);
nauda = GetPlayerMoney(playerid);
if (strcmp(cmd, "/login", true) ==0 )
{
if(IsPlayerConnected(playerid))
{
new tmppass[64];
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "[Kluda:] Tu jau esi ielogojies.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "[***:] /login [parole]");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass);
}
return 1;
}
if (strcmp(cmd, "/register", true) ==0 )
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "[Kluda:] Tu jau esi ielogojies.");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Speletaji/%s.ini", sendername);
new File: hFile = fopen(string, io_read);
if (hFile)
{
SendClientMessage(playerid, COLOR_GREY, "[Kluda:] Sis niks jau ir aiznemts, izvelies citu.");
fclose(hFile);
return 1;
}
new tmppass[64];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "[***:] /register [parole]");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerRegister(playerid,tmppass);
}
return 1;
}
if(strcmp("/levelup", cmdtext, true) == 0)
{
if(gPlayerLogged[playerid] == 1)
{
if(PlayerInfo[playerid][pLevel] == 0)
{
if(nauda >= 1)
{
SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tu nopirki 1 limeni");
SendClientMessage(playerid, COLOR_WHITE, "[Info:] Tagad tu vari izmantot komandu /count");
PlayerInfo[playerid][pLevel] = 1;
}
}
}
else SendClientMessage(playerid, COLOR_WHITE, "[Kluda:] Tev vispirms ir jaielogojas");
return 1;
}
return 0;
}