[SOLVED] Don't know why it didn't work -
TheChaoz - 28.12.2009
i want to disable damage on interiors, soo i made this
pawn Код:
public OnPlayerInteriorChange(playerid,newinteriorid,oldinteriorid)
{
new Float:Health;
GetPlayerHealth(playerid, Health);
if((GetPlayerInterior(playerid) > 0))
{
SetPlayerHealth(playerid, 10000000);
}
if((GetPlayerInterior(playerid) == 0))
{
SetPlayerHealth(playerid, Health);
}
return 1;
}
but if u have for example 50.0 of health, when u enter an interior and then go out of it, ur health= 100.0 :S
can someone help me with this?
Re: Don't know why it didn't work -
Bearfist - 28.12.2009
What do you want to do ?
.. and your health can't be more than 100.
LG Bearfist
Re: Don't know why it didn't work -
TheChaoz - 28.12.2009
i want do disable damage on interiors
Re: Don't know why it didn't work -
Bearfist - 28.12.2009
which damage on interiors ?
.. there isn't a damage on an interior =O
Re: Don't know why it didn't work -
TheChaoz - 28.12.2009
sorry for my bad english
i mean
that if u shoot someone (in an interior) the one who get the shoot don't get damage and his health keep been of 100.0
and when u go out u get the same health that u have when u get inside.
Esample:
i get inside the burgershoot with health 50.0
someone shoot at me inside but mi health inside keep been of 100.0
i go outside he burguershoot with health 50.0
Re: Don't know why it didn't work -
Bearfist - 28.12.2009
Alright better explanation xD
...
you always have an Interior .. i presume you mean if your Interior isn't 0 .. because your interior
is 0 when you aren't in any house or room .
you could use this function
Код:
public OnPlayerInteriorChange(playerid,newinteriorid,oldinteriorid)
{
return 1;
}
and activate a Godmode if the newinteriorid is not equal to 0.
Re: Don't know why it didn't work -
Dark_Kostas - 28.12.2009
pawn Код:
new Float:OldArmour[MAX_PLAYERS];//Top of your script
public OnPlayerInteriorChange(playerid,newinteriorid,oldinteriorid)
{
if(newinteriorid > 0)
{
GetPlayerArmour(playerid, OldArmour[playerid]);
SetPlayerArmour(playerid, 10000000);
}
else
{
SetPlayerArmour(playerid, OldArmour[playerid]);
}
return 1;
}
Re: Don't know why it didn't work -
TheChaoz - 28.12.2009
the problem isn't the godmode
i made one, and it work
Quote:
i get inside the burgershoot with health 50.0
someone shoot at me inside but mi health inside keep been of 100.0
|
up here i'm ok, my problem is:
Quote:
i go outside he burguershoot with health 50.0
|
don't know how to set the player old health
Re: Don't know why it didn't work -
Dark_Kostas - 28.12.2009
look my example above
Re: Don't know why it didn't work -
fsnameless - 28.12.2009
i have this code below to disable weapons in the interiors
pawn Код:
public OnPlayerUpdate(playerid)
{
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}
return 1;
}
or if you want guns you could do
pawn Код:
public OnPlayerUpdate(playerid)
{ new Float:Health;
new hpin = GetPlayerHealth(playerid, Health);
new inthp = GetPlayerInterior(playerid);
if(inthp > 0) {
GetPlayerHealth(playerid, Health);
}
else
{
if(hpin > 100) {
SetPlayerHealth(playerid, 100);
}
return 1;
}
return 1;
}
Note: Number Two Not Tested