[Question]AttachPlayer3DTextLabelToPlayer? - Printable Version
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[Question]AttachPlayer3DTextLabelToPlayer? -
Re_SerDia - 27.12.2009
hello
not exist "AttachPlayer3DTextLabelToPlayer" function, but "Attach3DTextLabelToPlayer" has exist
How did this happen?
who can make this?
sorry my bad English
thx
Re: [Question]AttachPlayer3DTextLabelToPlayer? -
[HiC]TheKiller - 27.12.2009
What do you mean?
Would you like this:
pawn Код:
stock AttachPlayer3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ)
{
return Attach3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
}
Re: [Question]AttachPlayer3DTextLabelToPlayer? -
HydraX - 27.12.2009
Quote:
|
Originally Posted by Re_SerDia
hello
not exist "AttachPlayer3DTextLabelToPlayer" function, but "Attach3DTextLabelToPlayer" has exist
How did this happen?
who can make this?
sorry my bad English
thx 
|
You can't attach a Players label to another player...WTF?
Re: [Question]AttachPlayer3DTextLabelToPlayer? -
[HiC]TheKiller - 27.12.2009
Quote:
|
Originally Posted by HydraX
Quote:
|
Originally Posted by Re_SerDia
hello
not exist "AttachPlayer3DTextLabelToPlayer" function, but "Attach3DTextLabelToPlayer" has exist
How did this happen?
who can make this?
sorry my bad English
thx 
|
You can't attach a Players label to another player...WTF?
|
You can, just save the 3D text label into a variable when you set it for a player then it will work by using the text ID.
E.g.
pawn Код:
new TextID[MAX_PLAYERS];
//When a players TextID is set you put
TextID[playerid] = TextID;
stock AttachPlayer3DTextLabelToPlayer(playerid, TargetID)
{
Attach3DTextLabelToPlayer(TextID[playerid], TargetID, /*Float:OffsetX*/1, /*Float:OffsetY*/1, /*Float:OffsetZ*/1);
return 1;
}