public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
#pragma ret_mempcy
if (PRESSED(KEY_SPRINT))
{
if(IsPlayerInAnyVehicle(playerid))
{
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been successfully repaired!");
}
{
else SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle!");
}
}
}
return 1;
}