CreatePickup - Printable Version
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+---- Thread: CreatePickup (
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CreatePickup -
TheNuttyScientist - 24.12.2009
I am having a problem creating a pick up.
Код:
new pickup;
CreatePickup(355, 1958.4805, 950.0847, 10.8203, -1);
I crash when I compile:
Код:
C:\Users\Joel\SA-MP Server Making Kit\gamemodes\lvdm.pwn(421) : warning 213: tag mismatch
C:\Users\Joel\SA-MP Server Making Kit\gamemodes\lvdm.pwn(420) : warning 203: symbol is never used: "pickup"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Warnings.
Re: CreatePickup -
[HiC]TheKiller - 24.12.2009
pawn Код:
new pickup = CreatePickup(355, 1958.4805, 950.0847, 10.8203, -1);
What's wrong with that?
Re: CreatePickup -
TheNuttyScientist - 24.12.2009
C:\Users\Joel\SA-MP Server Making Kit\gamemodes\lvdm.pwn(420) : warning 213: tag mismatch
C:\Users\Joel\SA-MP Server Making Kit\gamemodes\lvdm.pwn(420) : warning 204: symbol is assigned a value that is never used: "pickup"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Warnings.
Re: CreatePickup -
[HiC]TheKiller - 24.12.2009
Is pickup already assigned to something? Post your whole code please.
Re: CreatePickup -
TheNuttyScientist - 24.12.2009
Код:
new pickup = CreatePickup(355, 1958.4805, 950.0847, 10.8203, -1);
You mean this?
Re: CreatePickup -
[HiC]TheKiller - 24.12.2009
Can I see your whole script or the area the error is?
Re: CreatePickup -
TheNuttyScientist - 24.12.2009
The code what I just posted is the error line
Re: CreatePickup -
Mystique - 24.12.2009
write this above OnGameModeInit:
Then write in OnGameModeInit:
Код:
pickup = CreatePickup(355, 1, 1958.4805, 950.0847, 10.8203, -1);
that should work.
The -1 means that the pickup shows in every virtual world.. change it to whatever you want if you dont want it to show in every world..
Re: CreatePickup -
dice7 - 24.12.2009
pawn Код:
CreatePickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld)
https://sampwiki.blast.hk/wiki/CreatePickup
Re: CreatePickup -
Laura - 24.12.2009
Код:
#include <a_samp>
public OnGameModeInit()
{
AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld);
return 1;
}