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#define COLOR_NEWS 0xFFA500AA #define COLOR_NEWOOC 0x0080FFAA PLAYER_MARKERS_MODE_OFF (0) PLAYER_MARKERS_MODE_GLOBAL (1) PLAYER_MARKERS_MODE_STREAMED (2) new iRandomNumber = random(25); new Float:RandomSpawn[][5] = { {-1434.4882,494.9395,3.0391,278.1984}, {-1381.4966,507.4694,3.0391,96.5076}, (-1347.5376,504.1595,18.2344,177.2255}, (-1412.8906,513.1929,10.0156,181.3615) } |
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if (strcmp("/DM1", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,23,5000); GivePlayerWeapon(playerid,25,5000); GivePlayerWeapon(playerid,29,5000); new iRandom = random(sizeof(RandomSpawn)); SetPlayerPos(playerid, RandomSpawn[iRandom][0], RandomSpawn[iRandom][1],RandomSpawn[iRandom][2],RandomSpawn[iRandom][3]); SetPlayerFacingAngle(playerid, RandomSpawn[iRandom][4]); SetPlayerWorldBounds(playerid, -1235.877, -1490.814, 566.447, 487.5477); SetPlayerInterior(playerid, 0); SendClientMessageToAll(0xFFFFF7FF, " join /dm1"); return 1; } |
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public OnGameModeInit() new iRandomNumber = random(4); new Float:RandomSpawn[][4] = { // Positions, (X, Y, Z and Facing Angle) {-1434.4882,494.9395,3.0391,278.1984}, {-1381.4966,507.4694,3.0391,96.5076}, {-1347.5376,504.1595,18.2344,177.2255}, {-1412.8906,513.1929,10.0156,181.3615} } |
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OnPlayerCommandText new iRandom = random(sizeof(RandomSpawn)); // SetPlayerPos to the random spawn information SetPlayerPos(playerid, RandomSpawn[iRandom][0], RandomSpawn[iRandom][1],RandomSpawn[iRandom][2],RandomSpawn[iRandom][3]); // SetPlayerFacingAngle to the random facing angle information SetPlayerFacingAngle(playerid, RandomSpawn[iRandom][4]); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,23,5000); GivePlayerWeapon(playerid,25,5000); GivePlayerWeapon(playerid,29,5000); // SetPlayerPos(playerid, -1346.9481, 492.0502, 11.2027); SetPlayerWorldBounds(playerid, -1235.877, -1490.814, 566.447, 487.5477); SetPlayerInterior(playerid, 0); SendClientMessageToAll(0xFFFFF7FF, " join /dm1"); return 1; } |
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c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(151) : warning 217: loose indentation c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(160) : error 001: expected token: ";", but found "return" c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(160) : warning 217: loose indentation c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(159) : warning 204: symbol is assigned a value that is never used: "RandomSpawn" c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(151) : warning 204: symbol is assigned a value that is never used: "iRandomNumber" c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(243) : error 017: undefined symbol "RandomSpawn" c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(243) : error 029: invalid expression, assumed zero c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(243) : warning 215: expression has no effect c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(245) : error 017: undefined symbol "RandomSpawn" c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(245) : warning 215: expression has no effect c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(245) : error 001: expected token: ";", but found "]" c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(245) : error 029: invalid expression, assumed zero c:\Mes documents\Tйlйchargements\DemonGTA\gamemodes\dg.pw n(245) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 7 Errors. |
new iRandomNumber = random(4);
new Float:RandomSpawn[][4] =
{
// Positions, (X, Y, Z and Facing Angle)
{-1434.4882,494.9395,3.0391,278.1984},
{-1381.4966,507.4694,3.0391,96.5076},
{-1347.5376,504.1595,18.2344,177.2255},
{-1412.8906,513.1929,10.0156,181.3615}
}
RandomSpawn[iRandom][3]
SetPlayerPos(playerid, RandomSpawn[iRandom][0], RandomSpawn[iRandom][1],RandomSpawn[iRandom][2],RandomSpawn[iRandom][3]);
SetPlayerFacingAngle(playerid, RandomSpawn[iRandom][3]);