[Help] Spawning Moddded Cars -
fsnameless - 24.12.2009
like this car i got this code from the ladmin script i use
pawn Код:
carid = CreateVehicle(541,X,Y,Z,Angle,1,-1,-1);
PutPlayerInVehicle(playerid,carid,0);
CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1092);
AddVehicleComponent(carid,1166);
AddVehicleComponent(carid,1165);
AddVehicleComponent(carid,1090);
AddVehicleComponent(carid,1094);
AddVehicleComponent(carid,1010);
AddVehicleComponent(carid,1087);
AddVehicleComponent(carid,1163);//SPOILER
AddVehicleComponent(carid,1091);
ChangeVehiclePaintjob(carid,2);
i want to make that a static vehicle is it possible?
Re: [Help] Spawning Moddded Cars -
[HiC]TheKiller - 24.12.2009
pawn Код:
AddStaticVehicle(541, X, Y, Z,Angle, -1, -1);
https://sampwiki.blast.hk/wiki/AddStaticVehicle
Re: [Help] Spawning Moddded Cars -
fsnameless - 24.12.2009
i know how to add statics i mean can i make it a static with the AddComponents
Re: [Help] Spawning Moddded Cars -
MadeMan - 24.12.2009
You can't make static modded cars, you need to AddVehicleComponent every time vehicle spawns.
Re: [Help] Spawning Moddded Cars -
Niixie - 24.12.2009
Or
pawn Код:
OnGameModeInit()
{
Tunedcar = CreateVehicle(541,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(carid,1092);
AddVehicleComponent(carid,1166);
AddVehicleComponent(carid,1165);
AddVehicleComponent(carid,1090);
AddVehicleComponent(carid,1094);
AddVehicleComponent(carid,1010);
AddVehicleComponent(carid,1087);
AddVehicleComponent(carid,1163);//SPOILER
AddVehicleComponent(carid,1091);
ChangeVehiclePaintjob(carid,2);
return 1;
}
Just get the coords of the place the car should spawn then replace it with the X,Y,Z,Angle
Re: [Help] Spawning Moddded Cars -
Cedimedi - 24.12.2009
Quote:
Originally Posted by Niixie
Or
pawn Код:
OnGameModeInit() { Tunedcar = CreateVehicle(541,X,Y,Z,Angle,1,-1,-1); AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1166); AddVehicleComponent(carid,1165); AddVehicleComponent(carid,1090); AddVehicleComponent(carid,1094); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1163);//SPOILER AddVehicleComponent(carid,1091); ChangeVehiclePaintjob(carid,2); return 1; }
Just get the coords of the place the car should spawn then replace it with the X,Y,Z,Angle
|
Yea this work, but then after the vehicle exploded and respawn it won't be modded again...
Re: [Help] Spawning Moddded Cars -
MadeMan - 24.12.2009
Quote:
Originally Posted by (ed!med!
Quote:
Originally Posted by Niixie
Or
pawn Код:
OnGameModeInit() { Tunedcar = CreateVehicle(541,X,Y,Z,Angle,1,-1,-1); AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1166); AddVehicleComponent(carid,1165); AddVehicleComponent(carid,1090); AddVehicleComponent(carid,1094); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1163);//SPOILER AddVehicleComponent(carid,1091); ChangeVehiclePaintjob(carid,2); return 1; }
Just get the coords of the place the car should spawn then replace it with the X,Y,Z,Angle
|
Yea this work, but then after the vehicle exploded and respawn it won't be modded again...
|
Yes, so you should use OnVehicleSpawn callback.
Re: [Help] Spawning Moddded Cars -
fsnameless - 24.12.2009
Thanks Guys Just What I Needed =)
Re: [Help] Spawning Moddded Cars -
fsnameless - 24.12.2009
Well its Works But Now Its Not The Right Car...
the Cmd Is in the first post but this is the car it makes
the cmd makes the purple car but the spawning makes the bullet
and i dont know what car it is
Re: [Help] Spawning Moddded Cars -
[HiC]TheKiller - 24.12.2009
pawn Код:
OnVehicleSpawn(vehicleid)
{
AddVehicleComponent(.....)
return 1;
}