Its letting anyone drive the cars - Printable Version
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+---- Thread: Its letting anyone drive the cars (
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Its letting anyone drive the cars -
JoeDaDude - 23.12.2009
Hi,
I have a privatecars code, And its letting any team drive the sfpd cars,
It dosent say the message or kick them out the vehicle,
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
{
if(vehicleid == cruiser1 || vehicleid == cruiser2 || vehicleid == cruiser3 || vehicleid == cruiser4 || vehicleid == cruiser5 || vehicleid == cruiser6 || vehicleid == cruiser7 || vehicleid == cruiser8)
{
if(gTeam[playerid] != TEAM_COP)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "This vehicle belongs to the San Fierro Police Department.");
}
}
}
return 1;
}
Re: Its letting anyone drive the cars -
Jefff - 23.12.2009
I think it should be
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vehicleid == cruiser1 || vehicleid == cruiser2 || vehicleid == cruiser3 || vehicleid == cruiser4 || vehicleid == cruiser5 || vehicleid == cruiser6 || vehicleid == cruiser7 || vehicleid == cruiser8)
{
if(gTeam[playerid] != TEAM_COP)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "This vehicle belongs to the San Fierro Police Department.");
}
}
}
return 1;
}
Re: Its letting anyone drive the cars -
LarzI - 23.12.2009
What's the difference?
You moved the vehicleid definition, so what?
Just do
pawn Код:
if(newstate == PLAYER_STATE_DRIVER)
instead of
pawn Код:
if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
Oldstate could be something else :P
Re: Its letting anyone drive the cars -
JoeDaDude - 23.12.2009
Nope still lets me drive
Re: Its letting anyone drive the cars -
Joe Staff - 23.12.2009
is TEAM_COP the same as 0? inwhich case everyone is that until you set it to something else.
#define TEAM_COP 0
#define TEAM_CIVI 1
public OnPlayerConnect(playerid)gTeam[playerid]=TEAM_CIVI;