[Help]Anti Driveby - Printable Version
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[Help]Anti Driveby -
Oi! - 23.12.2009
Okay guys, I'm trying to make an Anti Driveby but the "SetPlayerAmmo" doesn't work for 0.3a, I want it so when the player enters the vehicle with any gun like the "MP5", "UZI" etc etc it will set their ammo to -30-30 so they can't shoot it, but when they get out of the car it sets their ammo back to 65000. Can anyone help me figure out this simple function?
Re: [Help]Anti Driveby -
DeltaAirlines12 - 23.12.2009
Theres a filterscript(s) for what your trying to do... try this:
http://forum.sa-mp.com/index.php?action=search
Re: [Help]Anti Driveby -
Andrew_David - 24.12.2009
SZR have this...you are szr admin?
Re: [Help]Anti Driveby -
[HiC]TheKiller - 24.12.2009
Well, it's possible by doing this:
pawn Код:
//TOP
new DriveByGun[MAX_PLAYERS][2];
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
GetPlayerWeaponData(playerid, 4, DriveByGun[playerid][0], DriveByGun[playerid][1];
if(DriveByGun[playerid][0] == 29)
{
GivePlayerWeapon(playerid, 28 0);
}
else
{
GivePlayerWeapon(playerid, 29, 0);
}
}
return 1;
}
public OnPlayerExitVehicle(playerid)
{
if(DriveByGun[playerid][0] == 28 || DriveByGun[playerid][0] == 29 || DriveByGun[playerid][0] == 32)
{
GivePlayerWeapon(playerid, DriveByGun[playerid][0], DriveByGun[playerid][1]);
}
return 1;
}
Quote:
Originally Posted by .:: ZeX ::.
deleted XD
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Stop posting random shit for your post count, it's not even edited.