SA-MP Forums Archive
Return to Base - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Return to Base (/showthread.php?tid=114744)



Return to Base - Pilot Jack - 20.12.2009

Hi,

I am making a deathmatch server but it is only in one area. I have put boundries around that area but i wanted to make it so that if a player went out of these boundries, then they would spawn back at their base/spawn point.

But this is not to affect the admins.

Can anyone help?

Thanks


Re: Return to Base - LarzI - 20.12.2009

In a timer:
pawn Код:
new
    Float:x,
    Float:y,
    Float:z;
GetPlayerPos( playerid, x, y, z );
if( x > MAX_X || x < MIN_X || y > MAX_Y || y < MIN_Y ) //remember to change MAX_X etc to the correct coords
{
    SetPlayerPos( playerid, SPAWN_X, SPAWN_Y, SPAWN_Z );
    //SpawnPlayer( playerid );
    //Remember, you shouldn't use both ;P
}
Good luck :]


Re: Return to Base - Pilot Jack - 20.12.2009

Thanks, i will try this out and let you know