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Would this cause CPU overload? - Printable Version

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+---- Thread: Would this cause CPU overload? (/showthread.php?tid=114614)



Would this cause CPU overload? - DiddyBop - 20.12.2009

If i made a timer to heal everybody on server every 1 second, would this cause to much CPU usage? (20-50 players)


Also, is there a way to heal every 100MS? like.. SetTimer("Healall", 500, 1); ? or would that cause to much lag?


Re: Would this cause CPU overload? - LarzI - 20.12.2009

Try it yourself


Re: Would this cause CPU overload? - patchkinson - 20.12.2009

Yup, try it urself, depends of the CPU and ur script and ur NPC's!


Re: Would this cause CPU overload? - DiddyBop - 20.12.2009

ima try now.. im using serverffs and so far i never have any lag so... lets see


Re: Would this cause CPU overload? - Retardedwolf - 20.12.2009

Just use OnPlayerLoseHealth function to detect loose of HP and then heal them easier.


Re: Would this cause CPU overload? - DiddyBop - 20.12.2009

would make it under a timer? or onplayerupdate? Directed @ ******.


Re: Would this cause CPU overload? - Christopher. - 20.12.2009

Quote:
Originally Posted by www.******.com
Just use OnPlayerLoseHealth function to detect loose of HP and then heal them easier.
There isn't a "OnPlayerLoseHealth" Function.


Re: Would this cause CPU overload? - DiddyBop - 20.12.2009

Quote:
Originally Posted by Chris - X-Host
Quote:
Originally Posted by www.******.com
Just use OnPlayerLoseHealth function to detect loose of HP and then heal them easier.
There isn't a "OnPlayerLoseHealth" Function.
I do believe sombody made this function though.


Re: Would this cause CPU overload? - LarzI - 20.12.2009

Check out YUP, I think that's where you got that function from.
It's anyways easy to make yourself actually.


Re: Would this cause CPU overload? - Retardedwolf - 24.12.2009

http://forum.sa-mp.com/index.php?topic=41954.0

But it still uses a 100MS timer