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Sa-mp test server\gamemodes\LDMv1.0.pwn(83) : error 030: compound statement not closed at the end of file (started at line 54) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
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public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/help", cmdtext, true, 10) == 0) { SendClientMessage(playerid, YELLOW, "It is very simple,"); SendClientMessage(playerid, YELLOW, "The more you kill, the more money you earn to buy weapons."); SendClientMessage(playerid, YELLOW, "Use /buygun to buy a weapon."); return 1; } if (strcmp("/buygun", cmdtext, true, 10) == 0) { SendClientMessage(playerid, YELLOW, "Use - /buygun [weaponname]"); SendClientMessage(playerid, YELLOW, "baseballbat - $50 | sdpistol - $200 | deagle - $500 | mp5 - $600"); SendClientMessage(playerid, YELLOW, "ak47 - $1250 | m4 - $1500 | Sniper Rifle - $2000"); return 1; } if (strcmp("/buygun baseballbat", cmdtext, true, 10) == 0) { if(GetPlayerMoney(playerid) < 50) { SendClientMessage(playerid, YELLOW, "You do not have enough cash."); } |
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/help", cmdtext, true, 5) == 0)
{
SendClientMessage(playerid, YELLOW, "It is very simple,");
SendClientMessage(playerid, YELLOW, "The more you kill, the more money you earn to buy weapons.");
SendClientMessage(playerid, YELLOW, "Use /buygun to buy a weapon.");
return true;
}
if (strcmp("/buygun", cmdtext, true) == 0)
{
SendClientMessage(playerid, YELLOW, "Use - /buygun [weaponname]");
SendClientMessage(playerid, YELLOW, "baseballbat - $50 | sdpistol - $200 | deagle - $500 | mp5 - $600");
SendClientMessage(playerid, YELLOW, "ak47 - $1250 | m4 - $1500 | Sniper Rifle - $2000");
return true;
}
return false;
}

{
if(dialogid == dialog_buy)//Kupovina guna, dijalog 100
{
if(response)
{
if(listitem == 0)//M4
{
GivePlayerWeapon(playerid, 31, 150);
GivePlayerMoney(playerid, -600);
return 1;
}
if(listitem == 1)//AK-47
{
GivePlayerWeapon(playerid, 30, 150);
GivePlayerMoney(playerid, -600);
return 1;
}
if(listitem == 2)//Deagle
{
GivePlayerWeapon(playerid, 24, 50);
GivePlayerMoney(playerid, -300);
return 1;
}
if(listitem == 3)//Shotgun
{
GivePlayerWeapon(playerid, 25, 50);
GivePlayerMoney(playerid, -600);
return 1;
}
if(listitem == 4)//Uzi
{
GivePlayerWeapon(playerid, 32, 150);
GivePlayerMoney(playerid, -400);
return 1;
}
if(listitem == 5)//Tec9
{
GivePlayerWeapon(playerid, 29, 150);
GivePlayerMoney(playerid, -400);
return 1;
}
if(listitem == 6)//Granata
{
GivePlayerWeapon(playerid, 16, 1);
GivePlayerMoney(playerid, -50);
return 1;
}
if(listitem == 7)//Smokebang
{
GivePlayerWeapon(playerid, 17, 1);
GivePlayerMoney(playerid, -50);
return 1;
}
}
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GivePlayerWeapon(playerid, 17, 1); GivePlayerMoney(playerid, -50); return true; } return false; } |