// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define TEAM_GROVE 1
#define TEAM_BALLA 2
#define TEAM_GROVE_COLOR 0x00FF00AA // Bright Green (in RGBA format)
#define TEAM_BALLA_COLOR 0xFF00FFAA // Bright Purple
new gTeam[MAX_PLAYERS];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerTeamFromClass(playerid, classid);
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
else
{
gTeam[playerid] = TEAM_BALLA;
}
}
SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_GROVE)
{
SetPlayerColor(playerid, TEAM_GROVE_COLOR);
}
else if (gTeam[playerid] == TEAM_BALLA)
{
SetPlayerColor(playerid, TEAM_BALLA_COLOR);
}
}
if (classid == 0) <---- 82
{
gTeam[playerid] = TEAM_GROVE;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7)
{
gTeam[playerid] = TEAM_COP;
}
if(classid == 8 || classid == 9)
{
gTeam[playerid] = TEAM_FOODDELIVERY;
}
return 1;
}
#define TEAM_COP 0 #define TEAM_FOODDELIVERY 1
forward SetPlayerToTeamColor(playerid);
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7)
{
gTeam[playerid] = TEAM_COP;
}
if(classid == 8 || classid == 9)
{
gTeam[playerid] = TEAM_FOODDELIVERY;
}
return 1;
}
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_COP)
{
SetPlayerColor(playerid,0x0000BBAA);
}
if(gTeam[playerid] == TEAM_FOODDELIVERY)
{
SetPlayerColor(playerid,0xFFFFFFAA);
}
}
SetPlayerToTeamColor(playerid);
SetPlayerTeamFromClass(playerid, classid);
if(classid == 0 || classid == 1 || classid == 2) {
GameTextForPlayer(playerid,"~b~POLICE OFFICER~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 3 || classid == 4) {
GameTextForPlayer(playerid,"~b~COUNTRY SHERIFF~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 5) {
GameTextForPlayer(playerid,"~b~POLICE SPECIAL UNIT~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 6) {
GameTextForPlayer(playerid,"~b~S.W.A.T. TEAM~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 7) {
GameTextForPlayer(playerid,"~b~F.B.I. AGENT~n~~g~POLICE OFFICER",3000,5);
}
return 1;
}
: error 004: function "SetPlayerToTeamColor" is not implemented// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define TEAM_DEFEND
#define TEAM_ATTACK
#define TEAM_DEFEND_COLOR 0x00FF00AA // Bright Green (in RGBA format)
#define TEAM_ATTACK_COLOR 0xFF00FFAA // Bright Purple
new gTeam[MAX_PLAYERS];
forward SetPlayerToTeamColor(playerid);
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7)
{
gTeam[playerid] = TEAM_COP;
}
if(classid == 8 || classid == 9)
{
gTeam[playerid] = TEAM_FOODDELIVERY;
}
return 1;
}
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_COP)
{
SetPlayerColor(playerid,0x0000BBAA);
}
if(gTeam[playerid] == TEAM_FOODDELIVERY)
{
SetPlayerColor(playerid,0xFFFFFFAA);
}
}
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerTeamFromClass(playerid, classid);
if(classid == 0 || classid == 1 || classid == 2) {
GameTextForPlayer(playerid,"~b~POLICE OFFICER~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 3 || classid == 4) {
GameTextForPlayer(playerid,"~b~COUNTRY SHERIFF~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 5) {
GameTextForPlayer(playerid,"~b~POLICE SPECIAL UNIT~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 6) {
GameTextForPlayer(playerid,"~b~S.W.A.T. TEAM~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 7) {
GameTextForPlayer(playerid,"~b~F.B.I. AGENT~n~~g~POLICE OFFICER",3000,5);
}
return 1;
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
|
Originally Posted by Lajko1
oooooooooooo god u make all wrong man,delete all and go all from start DELETE full script and add #include <a_samp>
and ongamemode init etc than some colors at top of script and past in this what i give u |
: error 017: undefined symbol "gTeam"
: error 017: undefined symbol "playerid"
: error 029: invalid expression, assumed zero
: fatal error 107: too many error messages on one line// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define TEAM_COP 0
#define TEAM_FOODDELIVERY 1
#if defined FILTERSCRIPT
new gTeam[MAX_PLAYERS];
forward SetPlayerToTeamColor(playerid);
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7)
{
gTeam[playerid] = TEAM_COP;
}
if(classid == 8 || classid == 9)
{
gTeam[playerid] = TEAM_FOODDELIVERY;
}
return 1;
}
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_COP)
{
SetPlayerColor(playerid,0x0000BBAA);
}
if(gTeam[playerid] == TEAM_FOODDELIVERY)
{
SetPlayerColor(playerid,0xFFFFFFAA);
}
}
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7)
{
gTeam[playerid] = TEAM_COP;
}
if(classid == 8 || classid == 9)
{
gTeam[playerid] = TEAM_FOODDELIVERY;
}
return 1;
}
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_COP)
{
SetPlayerColor(playerid,0x0000BBAA);
}
if(gTeam[playerid] == TEAM_FOODDELIVERY)
{
SetPlayerColor(playerid,0xFFFFFFAA);
}
}
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerTeamFromClass(playerid, classid);
if(classid == 0 || classid == 1 || classid == 2) {
GameTextForPlayer(playerid,"~b~POLICE OFFICER~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 3 || classid == 4) {
GameTextForPlayer(playerid,"~b~COUNTRY SHERIFF~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 5) {
GameTextForPlayer(playerid,"~b~POLICE SPECIAL UNIT~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 6) {
GameTextForPlayer(playerid,"~b~S.W.A.T. TEAM~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 7) {
GameTextForPlayer(playerid,"~b~F.B.I. AGENT~n~~g~POLICE OFFICER",3000,5);
}
return 1;
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
#include <a_samp>
// IMORTANT !!! COLORS!!
#define blue 0x375FFFFF
#define red 0xFF0000AA
#define green 0x33FF33AA
#define yellow 0xFFFF00AA
#define grey 0xC0C0C0AA
#define blue1 0x2641FEAA
#define lightblue 0x33CCFFAA
#define orange 0xFF9900AA
#define black 0x2C2727AA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_BLACK 0x000000AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN1 0x33AA33AA
#define COLOR_BROWN 0xA52A2AAA
//----------------------------------------------
//YOUR 2 TEAMS
#define TEAM_DEFEND 0
#define TEAM_ATTACK 1
new gTeam[MAX_PLAYERS];
// LEAVE THIS IS JUST FOR NEW ''PUBLIC'' CALLBACK
// CALLBACK IS ALL WHAT HAVE BEFORE ''PUBLIC'' EXAMPLE: public OnPlayerSpawn(playerid),public OnGameModeExit() more and more
forward SetPlayerToTeamColor(playerid);
//-------------------------------------------------------------
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here"); // TYPE IN WHAT U WANT
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script"); // TYPE IN WHAT U WANT
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // THIS IS CLASSID 0 // ADDMORE CLASSES HERE,GO IN DEBUG CHOSE CLASS AND /SAVE IT WILL SAVE THEM IN ''savedpostions'' in ur sa:mp directory
AddPlayerClass(280, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);// THIS IS CLASSID 1 //
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); // class selelction where will player stand when u will chosign skin
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); // where will camera stay
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); // and where will camera look at THIS and COORDS for ''SetPlayerPos'' Should be same
if(classid == 0 || classid == 1 || classid == 2) { // add ur OWN SKINS and classid
GameTextForPlayer(playerid,"~b~POLICE OFFICER~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 3 || classid == 4) {
GameTextForPlayer(playerid,"~b~COUNTRY SHERIFF~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 5) {
GameTextForPlayer(playerid,"~b~POLICE SPECIAL UNIT~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 6) {
GameTextForPlayer(playerid,"~b~S.W.A.T. TEAM~n~~g~POLICE OFFICER",3000,5);
} else if(classid == 7) {
GameTextForPlayer(playerid,"~b~F.B.I. AGENT~n~~g~POLICE OFFICER",3000,5);
}
return 1;
}
// THIS CALLBACK ''SetPlayerToTeamColor(playerid) Will made this,Who Will chose team DEFEND he will be BLUE COLOR
// AND WHO WILl CHOSE TEAM ATTACK WILL BE RED COLOR,YOU CAN CHANGE TEAM COLORS JUST FROM ''COPY AND PASTE'' FROM TOP OF
// SCRIPT WHERE I WRITE U ''COLORS''
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_DEFEND)
{
SetPlayerColor(playerid,0x375FFFFF); // THIS IS COLOR BLUE! THANKS TO (#define blue 0x375FFFFF)
}
if(gTeam[playerid] == TEAM_ATTACK)
{
SetPlayerColor(playerid,0xFF0000AA); // THIS IS COLOR RED! THANKS TO (#define red 0xFF0000AA)
}
}
// THIS IS PUTTING CLASSID IN DIFFERENT TEAM IF U WILL CHOSE CLASSID 0 YOU WILL BE IN TEAM ''DEFEND'' OR IF YOU WILL
// CHOSE CLASSID 1 YOU WILL BE IN TEAM ''ATTACK''
// 1 NEW SKIN = 1 CLASS ID
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = TEAM_DEFEND;
}
if(classid == 1)
{
gTeam[playerid] = TEAM_ATTACK;
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}