New Years Countdown Help - Printable Version
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+---- Thread: New Years Countdown Help (
/showthread.php?tid=113955)
New Years Countdown Help -
wilcock33 - 16.12.2009
ok first, here is the script...
Код:
#define FILTERSCRIPT
#include <a_samp>
new counter;
new countTimer;
forward timer();
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
counter = 0;
return 1;
}
public OnFilterScriptExit()
{
counter = 0;
return 1;
}
#else
main()
{
print("\n------------------------------------------");
print(" NewYearCountdown Script");
print("------------------------------------------\n");
}
#endif
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, 0xFF00FF,"Welcome to the New Year's Party!");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/count", true) || !strcmp(cmdtext, "/countdown", true))
{
if(counter != 0)
return SendClientMessage(playerid, 0xFFFF00FF, "The new-year countdown is already running...print what till next year!");
countTimer = SetTimer("timer", 1000, true);
return true;
}
return 0;
}
public timer()
{
counter++;
if(counter == 1)
GameTextForAll("3", 500, 3);
else if(counter == 2)
GameTextForAll("2", 500, 3);
else if(counter == 3)
GameTextForAll("1", 500, 3);
else if(counter == 4)
{
GameTextForAll("HAPPY NEW YEAR 2010!!!", 500, 2000);
counter = 0;
KillTimer(countTimer);
}
return true;
}
the prolem is that, when i start the countdown, it goes 3,2,1 etc ut the HAPPY NEW YEAR 2010!! does not appear, any reason,?
thanks
Re: New Years Countdown Help -
dice7 - 16.12.2009
Because there is no style 2000
GameText has only 6 styles
https://sampwiki.blast.hk/wiki/GameTextStyle
Re: New Years Countdown Help -
wilcock33 - 16.12.2009
ok there is that, but how do i make the countdown from 60?
thanks
Re: New Years Countdown Help -
bigcomfycouch - 16.12.2009
Код:
public timer()
{
new string[3];
counter++;
if(counter > 0 && counter < 60)
{
format(string, sizeof(string), "%d", counter);
GameTextForAll(string, 500, 3);
}
else
{
GameTextForAll("HAPPY NEW YEAR 2010!!!", 500, 2000);
counter = 0;
KillTimer(countTimer);
}
return true;
}