string - Printable Version
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string -
Ironboy500 - 13.12.2009
How to use strings is text draw?
Maybe like this?
Quote:
format(string, sizeof(string), "%s, welcome to server", playername);
TextDrawCreate (y, x, string);
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Or?
string -
[NoV]LaZ - 13.12.2009
Use TextDrawSetString.
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Re: string -
Ironboy500 - 13.12.2009
Can I see example?
string -
[NoV]LaZ - 13.12.2009
pawn Код:
format( string, sizeof string, "%s, welcome to server", playername );
TextDrawSetString( YourTextDraw, string );
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Re: string -
Ironboy500 - 13.12.2009
So I dont need to use "TextDrawCreate"?
Re: string -
LarzI - 13.12.2009
Ofcourse you need to use TextDrawCreate, it's just that you have to use TextDrawSetString if you want to change the string used as a textdraw.
And yes, you can use format, and put it in a Textdraw
Re: string -
Ironboy500 - 13.12.2009
So, sorry I am not so good:
Код:
format( string, sizeof string, "%s, welcome to server", playername );
TextDrawSetString( YourTextDraw, string );
TextDrawCreate (x, y, what here?);
Re: string -
Abernethy - 13.12.2009
Quote:
Originally Posted by Ironboy500
So, sorry I am not so good:
Код:
format( string, sizeof string, "%s, welcome to server", playername );
TextDrawSetString( YourTextDraw, string );
TextDrawCreate (x, y, what here?);
|
You need to create the Textdraw under OnGameModeInit.
Re: string -
Ironboy500 - 13.12.2009
I asked what should I put under TextDrawCreate after I used TextDrawSetString and format?
Re: string -
LarzI - 13.12.2009
You don't use TextDrawSetString the first time, as I tried to explain.
You use TextDrawCreate, but if you want to CHANGE the string of the textdraw, THEN you use TextDrawSetString to change it, instead of destroying the textdraw, and recreate.