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Originally Posted by TFZ
hi all, this is a bit silly, but i just cant work it out
i am using the trains and plane npc's that come with the samp0.3 download, but when i run the npc's, the planes and the car Blade and the trains are the car slamvan i know i have to change the vehicle id, but i dont know where, HELP!!! ![]() |
//-------------------------------------------------
//
// NPC initialisation for Grand Larceny
//
//-------------------------------------------------
#pragma tabsize 0
#include <a_samp>
//-------------------------------------------------
public OnFilterScriptInit()
{
ConnectNPC("TrainDriverLV","train_lv");
ConnectNPC("TrainDriverLS","train_ls");
ConnectNPC("TrainDriverSF","train_sf");
ConnectNPC("PilotLV","at400_lv");
ConnectNPC("PilotSF","at400_sf");
ConnectNPC("PilotLS","at400_ls");
return 1;
}
//-------------------------------------------------
// IMPORTANT: This restricts NPCs connecting from
// an IP address outside this server. If you need
// to connect NPCs externally you will need to modify
// the code in this callback.
public OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid)) {
new ip_addr_npc[64+1];
new ip_addr_server[64+1];
GetServerVarAsString("bind",ip_addr_server,64);
GetPlayerIp(playerid,ip_addr_npc,64);
if(!strlen(ip_addr_server)) {
ip_addr_server = "127.0.0.1";
}
if(strcmp(ip_addr_npc,ip_addr_server,true) != 0) {
// this bot is remote connecting
printf("NPC: Got a remote NPC connecting from %s and I'm kicking it. OWNED!",ip_addr_npc);
Kick(playerid);
return 0;
}
printf("NPC: Connection from %s is allowed.",ip_addr_npc);
}
return 1;
}
//-------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(!IsPlayerNPC(playerid)) return 1;
new playername[64];
GetPlayerName(playerid,playername,64);
if(!strcmp(playername,"TrainDriverLV",true)) {
SetSpawnInfo(playerid,69,255,1462.0745,0.0000,0.0000,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"TrainDriverSF",true)) {
SetSpawnInfo(playerid,69,255,-1942.7950,168.4164,27.0006,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"TrainDriverLS",true)) {
SetSpawnInfo(playerid,69,255,1700.7551,-1953.6531,14.8756,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"PilotLV",true)) {
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"PilotSF",true)) {
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"PilotLS",true)) {
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
return 0;
}
//-------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(!IsPlayerNPC(playerid)) return 1; // We only deal with NPC players in this script
new playername[64];
GetPlayerName(playerid,playername,64);
if(!strcmp(playername,"TrainDriverLV",true)) {
PutPlayerInVehicle(playerid,1,0);
}
else if(!strcmp(playername,"TrainDriverSF",true)) {
PutPlayerInVehicle(playerid,5,0);
}
else if(!strcmp(playername,"TrainDriverLS",true)) {
PutPlayerInVehicle(playerid,9,0);
}
else if(!strcmp(playername,"PilotLV",true)) {
PutPlayerInVehicle(playerid,13,0);
}
else if(!strcmp(playername,"PilotSF",true)) {
PutPlayerInVehicle(playerid,14,0);
}
else if(!strcmp(playername,"PilotLS",true)) {
PutPlayerInVehicle(playerid,15,0);
}
else if(!strcmp(playername,"TaxiTest",true)) {
PutPlayerInVehicle(playerid,968,0);
}
return 1;
}
//-----------------------------------------
// EOF
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Show us the Script |
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Originally Posted by (|Mad_hero|)
Quote:
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Originally Posted by TFZ
so, what do you think is wrong?
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PutPlayerInVehicle (playerid,vehicleid,seatid);
//playerid ID of the player
//vehicleid ID of the vehicle
//seatid ID of the seat (0-driver, 1-co-driver, 2&3-passengers, if the car has enough seats)