Originally Posted by jaksimaksi
Hi how i can make a spawn zone, like zone in ls, sf, lv and in that zone players can spawn cars? I have car spawning script. I just need to create that zone, can someone can teach me? thx
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if(Your Spawn Command){ if(IsPlayerInRangeOfPoint(playerid,DISTANCE,X,Y,Z)){ Your Spawn Function. }else{ SendClientMessage(playerid,COLOR_RED,"You're not in a spawn zone."); } }
Originally Posted by jaksimaksi
Can you make me the code? this is car spawning script:
Код:
new Float: angl; GetPlayerFacingAngle(playerid, angl); new Float: cx, Float: cy, Float: cz; GetPlayerPos(playerid, cx, cy, cz); { } { for(new i; i < 24; i++) { if(params[0] == CarNames[i][0] && params[1] == CarNames[i][1] && params[2] == CarNames[i][2]) { new id = CreateVehicle(CarIds[i], cx, cy, cz, angl, 3, 1, never); PlayerPlaySound(i,1047,0.0,0.0,0.0); PutPlayerInVehicle(playerid, id, 0); return 1; } } return SendClientMessage(playerid, AAD_COLOR_GREY, "This vehicle dont exist"); } } Код:
0.1807,2470.0994,16.4844 |
new Float: angl; GetPlayerFacingAngle(playerid, angl); new Float: cx, Float: cy, Float: cz; GetPlayerPos(playerid, cx, cy, cz); if(IsPlayerInRangeOfPoint(playerid,20.0,0.1807,2470.0994,16.4844)) { for(new i; i < 24; i++) { if(params[0] == CarNames[i][0] && params[1] == CarNames[i][1] && params[2] == CarNames[i][2]) { new id = CreateVehicle(CarIds[i], cx, cy, cz, angl, 3, 1, never); PlayerPlaySound(i,1047,0.0,0.0,0.0); PutPlayerInVehicle(playerid, id, 0); return 1; } } return SendClientMessage(playerid, AAD_COLOR_GREY, "This vehicle dont exist"); }else SendClientMessage(playerid,0xAA3333AA,"You're not in the spawn zone"); }
2300.3691,2465.9958,-7.4531 2303.6707,2462.3679,-7.4531 2295.4915,2462.5503,-7.4531 2305.9221,2467.1360,-7.4531 2307.6660,2461.4766,-7.4531 2310.6240,2463.6145,-7.4531 2310.8337,2467.3267,-7.4531 2307.1555,2469.0911,-7.4531 2302.5771,2471.1018,-7.4531 2296.9460,2473.2600,-7.4531
Originally Posted by jaksimaksi
Could someone help? -_-
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if(IsPlayerInRangeOfPoint(playerid,20.0,0.1807,2470.0994,16.4844) || IsPlayerInRangeOfPoint(playerid,20.0,ANOTHER_X,ANOTHER_Y,ANOTHER_Z) || ...)