so i want to know how i can add Distance Between players i know there is 1 function but ...
Code:
CMD:ar(playerid, params[])
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
new PlayerScore;
GetPlayerScore(PlayerScore);
new string[256];
new
giveplayerid;
if (sscanf(params, "u", giveplayerid))return SendClientMessage(playerid, 0xFF9900AA, "Usage: \"/ar [playerid/name]\"");
else if (giveplayerid == INVALID_PLAYER_ID)return SendClientMessage(playerid, 0xFF9900AA, "Player Not Found");
else if (giveplayerid == playerid)return SendClientMessage(playerid,0xFF9900AA,"You Can't Arrest Yourself!");
else if (GetPlayerWantedLevel(giveplayerid) >= 3)return SendClientMessage(playerid,0xFF9900AA,"This Player Is Low Wanted Level!");
else if (gTeam[playerid] != TEAM_COP)return SendClientMessage(playerid,0xFF9900AA,"Only Cops Can Use This Command!");
else if (giveplayerid == TEAM_COP)return SendClientMessage(playerid,0xFF9900AA,"You Can't Arrest Law Enforcement Officer");
else
{
if(GetPlayerWantedLevel(giveplayerid) == 6)
{
GivePlayerMoney(playerid,8000);
SetPlayerScore(playerid,PlayerScore +2);
format(string, sizeof(string), "Most Wanted Suspect %s(%d) Has Been Arrested By Officer %s(%d).",playername,giveplayerid,playername,playerid);
SendClientMessageToAll(0x33CCFFAA,string);
format(string, sizeof(string), "You Have Been Arrested By Officer %s(%d).",playername,playerid);
SendClientMessage(giveplayerid,0x33CCFFAA,string);
GameTextForPlayer(giveplayerid,"~r~BUSTED",3000,3);
SetPlayerScore(giveplayerid,PlayerScore -1);
new rand = random(sizeof(JailedPlayerSpawns));
SetPlayerPos(playerid, JailedPlayerSpawns[rand][0], JailedPlayerSpawns[rand][1], JailedPlayerSpawns[rand][2]); // Warp the player
format(string, sizeof(string), "You Arrested Most Wanted Suspect %s(%d) And Earn $8000!",playername,giveplayerid);
SendClientMessage(playerid,0x33CCFFAA,string);
GameTextForPlayer(playerid,"~b~PERFECT",3000,3);
ResetPlayerWeapons(giveplayerid);
// ANIMATIONS
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_HANDSUP);
ApplyAnimation(playerid,"PED","ARRESTgun",4.1,1,1,1,1,1);
}
if(GetPlayerWantedLevel(giveplayerid) == 5)
{
GivePlayerMoney(playerid,6000);
SetPlayerScore(playerid,PlayerScore +1);
format(string, sizeof(string), "Suspect %s(%d) Has Been Arrested By Officer %s(%d).",playername,giveplayerid,playername,playerid);
SendClientMessageToAll(0x33CCFFAA,string);
format(string, sizeof(string), "You Have Been Arrested By Officer %s(%d).",playername,playerid);
SendClientMessage(giveplayerid,0x33CCFFAA,string);
GameTextForPlayer(giveplayerid,"~r~BUSTED",3000,3);
SetPlayerScore(giveplayerid,PlayerScore -1);
new rand = random(sizeof(JailedPlayerSpawns));
SetPlayerPos(playerid, JailedPlayerSpawns[rand][0], JailedPlayerSpawns[rand][1], JailedPlayerSpawns[rand][2]); // Warp the player
format(string, sizeof(string), "You Arrested Suspect %s(%d) And Earn $6000!",playername,giveplayerid);
SendClientMessage(playerid,0x33CCFFAA,string);
GameTextForPlayer(playerid,"~b~GREAT",3000,3);
ResetPlayerWeapons(giveplayerid);
// ANIMATIONS
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_HANDSUP);
ApplyAnimation(playerid,"PED","ARRESTgun",4.1,1,1,1,1,1);
}
if(GetPlayerWantedLevel(giveplayerid) == 4)
{
GivePlayerMoney(playerid,5000);
SetPlayerScore(playerid,PlayerScore +1);
format(string, sizeof(string), "Suspect %s(%d) Has Been Arrested By Officer %s(%d).",playername,giveplayerid,playername,playerid);
SendClientMessageToAll(0x33CCFFAA,string);
format(string, sizeof(string), "You Have Been Arrested By Officer %s(%d).",playername,playerid);
SendClientMessage(giveplayerid,0x33CCFFAA,string);
GameTextForPlayer(giveplayerid,"~r~BUSTED",3000,3);
SetPlayerScore(giveplayerid,PlayerScore -1);
new rand = random(sizeof(JailedPlayerSpawns));
SetPlayerPos(playerid, JailedPlayerSpawns[rand][0], JailedPlayerSpawns[rand][1], JailedPlayerSpawns[rand][2]); // Warp the player
format(string, sizeof(string), "You Arrested Suspect %s(%d) And Earn $5000!",playername,giveplayerid);
SendClientMessage(playerid,0x33CCFFAA,string);
GameTextForPlayer(playerid,"~b~GREAT",3000,3);
ResetPlayerWeapons(giveplayerid);
// ANIMATIONS
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_HANDSUP);
ApplyAnimation(playerid,"PED","ARRESTgun",4.1,1,1,1,1,1);
}
}
return 1;
}
just tell me how i can make that Cop and Wanted Suspect must be closer for /ar ? how to make that