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Originally Posted by DeltaAirlines12
1. How do I make it so if a player types "/reclass", it sends them into the player class selection?
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if(strcmp("/reclass", cmdtext, true, 7) == 0)
{
ForceClassSelection(playerid); // Sends them to the player class selection.
SetPlayerHealth(playerid,0);
return 1;
}
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Originally Posted by DeltaAirlines12
2. How do I make it so if a play kills another player and the other play is the same skin, it makes the killers score -1
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public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPlayerSkin(killerid) == GetPlayerSkin(playerid))
{
SetPlayerScore(killerid,GetPlayerScore(killerid) - 1) // Makes the killer's score - 1.
}
else
{
SetPlayerScore(killerid,GetPlayerScore(killerid) + 1) // Makes the killer's score + 1.
}
return 1;
}
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Originally Posted by DeltaAirlines12
3. How would I make it so if a player has - 10,000 dollars, the player is kicked, it sends a message saying you have been kicked due to debt, and it sends a message to the other players saying that person was kicked due to being in debt.
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SetTimer("MoneyCheck", 5000, 1); // Put this under OnGameModeInit callback.
public MoneyCheck() // Put this at the bottom of your script.
{
for(new i = 0; i < 1000; i++)
{
if(GetPlayerMoney(i) <= -10000)
{
new playername[MAX_PLAYER_NAME], string[48];
GetPlayerName(i, playername, sizeof(playername));
format(string, sizeof(string), "SERVER: %s has kicked due to being in debt.", playername);
SendClientMessageToAll(0xFFFF00AA, string);
Kick(i);
}
}
return 1;
}
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Originally Posted by DeltaAirlines12
4. Anyone know the scripting code to add a /pm command into your server?
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1. How do I make it so if a player types "/reclass", it sends them into the player class selection? |
cmd(reclass, playerid, params[])
{
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0);
return 1;
}
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2. How do I make it so if a play kills another player and the other play is the same skin, it makes the killers score -1 and if it's { else } It makes your score go up 1+ point? |
new PlayerScore[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
PlayerScore[playerid] = 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPlayerSkin(playerid) == GetPlayerSkin(killerid))
{
PlayerScore[killerid]--;
}
else
{
PlayerScore[killerid]++;
}
return 1;
}
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3. How would I make it so if a player has - 10,000 dollars, the player is kicked, it sends a message saying you have been kicked due to debt, and it sends a message to the other players saying that person was kicked due to being in debt. |
new kicktimer;
public OnGameModeInit()
{
kicktimer = SetTimer("KickForDebt", 5000, 1);
return 1;
}
public OnGameModeExit()
{
KillTimer(kicktimer);
return 1;
}
public KickForDebt()
{
foreach(Player, x)
{
if(GetPlayerMoney(x) <= -10000)
{
SendClientMessage(x, 0xFF000000, "You have been kicked for being in excessive debt.");
Kick(x);
}
}
return;
}
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4. Anyone know the scripting code to add a /pm command into your server? |
cmd(pm, playerid, params[])
{
new sentto, message[128];
if(sscanf(params, "us", sentto, message)) return SendClientMessage(playerid,0xFF0000FF,"USAGE: /PM (id) (message)");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid,0xFF000000,"Invalid ID");
new string[128], sender[MAX_PLAYER_NAME], target[MAX_PLAYER_NAME];
GetPlayerName(playerid, sender, sizeof sender);
GetPlayerName(sentto, target, sizeof target);
format(string, sizeof(string),"You tell %s(%i): %s", target, sentto, message);
SendClientMessage(playerid, 0x4EEE9400, string);
format(string, sizeof(string), "%s(%i) says: %s", sender, playerid, message);
SendClientMessage(id, 0x4EEE9400, string);
PlayerPlaySound(id,1085,0.0,0.0,0.0);
return 1;
}