Originally Posted by DeltaAirlines12
1. How do I make it so if a player types "/reclass", it sends them into the player class selection?
|
if(strcmp("/reclass", cmdtext, true, 7) == 0)
{
ForceClassSelection(playerid); // Sends them to the player class selection.
SetPlayerHealth(playerid,0);
return 1;
}
Originally Posted by DeltaAirlines12
2. How do I make it so if a play kills another player and the other play is the same skin, it makes the killers score -1
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public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPlayerSkin(killerid) == GetPlayerSkin(playerid))
{
SetPlayerScore(killerid,GetPlayerScore(killerid) - 1) // Makes the killer's score - 1.
}
else
{
SetPlayerScore(killerid,GetPlayerScore(killerid) + 1) // Makes the killer's score + 1.
}
return 1;
}
Originally Posted by DeltaAirlines12
3. How would I make it so if a player has - 10,000 dollars, the player is kicked, it sends a message saying you have been kicked due to debt, and it sends a message to the other players saying that person was kicked due to being in debt.
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SetTimer("MoneyCheck", 5000, 1); // Put this under OnGameModeInit callback.
public MoneyCheck() // Put this at the bottom of your script.
{
for(new i = 0; i < 1000; i++)
{
if(GetPlayerMoney(i) <= -10000)
{
new playername[MAX_PLAYER_NAME], string[48];
GetPlayerName(i, playername, sizeof(playername));
format(string, sizeof(string), "SERVER: %s has kicked due to being in debt.", playername);
SendClientMessageToAll(0xFFFF00AA, string);
Kick(i);
}
}
return 1;
}
Originally Posted by DeltaAirlines12
4. Anyone know the scripting code to add a /pm command into your server?
|
1. How do I make it so if a player types "/reclass", it sends them into the player class selection? |
cmd(reclass, playerid, params[]) { ForceClassSelection(playerid); SetPlayerHealth(playerid, 0); return 1; }
2. How do I make it so if a play kills another player and the other play is the same skin, it makes the killers score -1 and if it's { else } It makes your score go up 1+ point? |
new PlayerScore[MAX_PLAYERS]; public OnPlayerConnect(playerid) { PlayerScore[playerid] = 0; return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(GetPlayerSkin(playerid) == GetPlayerSkin(killerid)) { PlayerScore[killerid]--; } else { PlayerScore[killerid]++; } return 1; }
3. How would I make it so if a player has - 10,000 dollars, the player is kicked, it sends a message saying you have been kicked due to debt, and it sends a message to the other players saying that person was kicked due to being in debt. |
new kicktimer; public OnGameModeInit() { kicktimer = SetTimer("KickForDebt", 5000, 1); return 1; } public OnGameModeExit() { KillTimer(kicktimer); return 1; } public KickForDebt() { foreach(Player, x) { if(GetPlayerMoney(x) <= -10000) { SendClientMessage(x, 0xFF000000, "You have been kicked for being in excessive debt."); Kick(x); } } return; }
4. Anyone know the scripting code to add a /pm command into your server? |
cmd(pm, playerid, params[]) { new sentto, message[128]; if(sscanf(params, "us", sentto, message)) return SendClientMessage(playerid,0xFF0000FF,"USAGE: /PM (id) (message)"); if(!IsPlayerConnected(id)) return SendClientMessage(playerid,0xFF000000,"Invalid ID"); new string[128], sender[MAX_PLAYER_NAME], target[MAX_PLAYER_NAME]; GetPlayerName(playerid, sender, sizeof sender); GetPlayerName(sentto, target, sizeof target); format(string, sizeof(string),"You tell %s(%i): %s", target, sentto, message); SendClientMessage(playerid, 0x4EEE9400, string); format(string, sizeof(string), "%s(%i) says: %s", sender, playerid, message); SendClientMessage(id, 0x4EEE9400, string); PlayerPlaySound(id,1085,0.0,0.0,0.0); return 1; }