) in the gl_npcs and it gives me three errors and three warnings.
C:\Users\Dhananjay\Desktop\SA MP Windows Server\filterscripts\gl_npcs.pwn(127) : warning 217: loose indentation
C:\Users\Dhananjay\Desktop\SA MP Windows Server\filterscripts\gl_npcs.pwn(132) : warning 217: loose indentation
C:\Users\Dhananjay\Desktop\SA MP Windows Server\filterscripts\gl_npcs.pwn(132) : error 029: invalid expression, assumed zero
C:\Users\Dhananjay\Desktop\SA MP Windows Server\filterscripts\gl_npcs.pwn(132) : error 004: function "OnPlayerSpawn" is not implemented
C:\Users\Dhananjay\Desktop\SA MP Windows Server\filterscripts\gl_npcs.pwn(137) : warning 219: local variable "playername" shadows a variable at a preceding level
C:\Users\Dhananjay\Desktop\SA MP Windows Server\filterscripts\gl_npcs.pwn(200) : error 030: compound statement not closed at the end of file (started at line 82)
Код:
#pragma tabsize 0
#include <a_samp>
//-------------------------------------------------
new pilotlvvehicle;
new pilotsfvehicle;
new pilotlsvehicle;
new shamalsfvehicle;
new hydrashipvehicle;
public OnFilterScriptInit()
{
ConnectNPC("TrainDriverLV","train_lv");
ConnectNPC("TrainDriverLS","train_ls");
ConnectNPC("TrainDriverSF","train_sf");
ConnectNPC("PilotLV","at400_lv");
pilotlvvehicle=CreateVehicle(577, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
ConnectNPC("PilotSF","at400_sf");
pilotsfvehicle=CreateVehicle(577, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
ConnectNPC("PilotLS","at400_ls");
pilotlsvehicle=CreateVehicle(577, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
ConnectNPC("SHAMALSFPILOT","shamalsf");
shamalsfvehicle=CreateVehicle(519, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
ConnectNPC("HYDRASHIPPILOT","hydraship");
hydrashipvehicle = CreateVehicle(520, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
// Testing
//ConnectNPC("TestIdle","onfoot_test");
//ConnectNPC("TaxiTest","mat_test");
return 1;
}
//-------------------------------------------------
// IMPORTANT: This restricts NPCs connecting from
// an IP address outside this server. If you need
// to connect NPCs externally you will need to modify
// the code in this callback.
public OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid))
{
new ip_addr_npc[64+1];
new ip_addr_server[64+1];
GetServerVarAsString("bind",ip_addr_server,64);
GetPlayerIp(playerid,ip_addr_npc,64);
if(!strlen(ip_addr_server)) {
ip_addr_server = "127.0.0.1";
}
if(strcmp(ip_addr_npc,ip_addr_server,true) != 0)
{
// this bot is remote connecting
printf("NPC: Got a remote NPC connecting from %s and I'm kicking it.",ip_addr_npc);
Kick(playerid);
return 0;
}
printf("NPC: Connection from %s is allowed.",ip_addr_npc);
}
return 1;
}
//-------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(!IsPlayerNPC(playerid))
return 0; // We only deal with NPC players in this script
new playername[64];
GetPlayerName(playerid,playername,64);
if(!strcmp(playername,"TrainDriverLV",true))
{
SetSpawnInfo(playerid,69,255,1462.0745,2630.8787,10.8203,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"TrainDriverSF",true))
{
SetSpawnInfo(playerid,69,255,-1942.7950,168.4164,27.0006,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"TrainDriverLS",true))
{
SetSpawnInfo(playerid,69,255,1700.7551,-1953.6531,14.8756,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"PilotLV",true))
{
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"PilotSF",true))
{
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"PilotLS",true))
{
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"TestIdleDriver",true))
{
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"TaxiTest",true))
{
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"SHAMALSFPILOT",true))
{
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
}
else if(!strcmp(playername,"HYDRASHIPPILOT",true))
{
SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1);
return 0;
}
//-------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(!IsPlayerNPC(playerid))
return 1; // We only deal with NPC players in this script
new playername[64];
GetPlayerName(playerid,playername,64);
if(!strcmp(playername,"TrainDriverLV",true))
{
PutPlayerInVehicle(playerid,1,0);
SetPlayerColor(playerid,0xFFFFFFFF);
}
else if(!strcmp(playername,"TrainDriverSF",true))
{
PutPlayerInVehicle(playerid,5,0);
SetPlayerColor(playerid,0xFFFFFFFF);
}
else if(!strcmp(playername,"TrainDriverLS",true))
{
PutPlayerInVehicle(playerid,9,0);
SetPlayerColor(playerid,0xFFFFFFFF);
}
else if(!strcmp(playername,"PilotLV",true))
{
PutPlayerInVehicle(playerid,pilotlvvehicle,0);
SetPlayerColor(playerid,0xFFFFFFFF);
}
else if(!strcmp(playername,"PilotSF",true))
{
PutPlayerInVehicle(playerid,pilotsfvehicle,0);
SetPlayerColor(playerid,0xFFFFFFFF);
}
else if(!strcmp(playername,"PilotLS",true))
{
PutPlayerInVehicle(playerid,pilotlsvehicle,0);
SetPlayerColor(playerid,0xFFFFFFFF);
}
else if(!strcmp(playername,"TestIdleDriver",true))
{
PutPlayerInVehicle(playerid,43,0);
SetPlayerColor(playerid,0xFFFFFFFF);
}
else if(!strcmp(playername,"TaxiTest",true))
{
PutPlayerInVehicle(playerid,968,0);
SetPlayerColor(playerid,0xFFFFFFFF);
}
else if(!strcmp(playername, "SHAMALSFPILOT", true))
{
PutPlayerInVehicle(playerid, shamalsfvehicle, 0);
SetPlayerColor(playerid,0xFFFFFFFF);
return 1;
}
else if(!strcmp(playername, "HYDRASHIPPILOT", true))
{
PutPlayerInVehicle(playerid, hydrashipvehicle, 0);
SetPlayerColor(playerid,0xFFFFFFFF);
return 1;
}
return 1;
}
I got the error.